| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788 |
- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * $Archive:: /Commando/Code/wwlib/Except.h $*
- * *
- * $Author:: Steve_t $*
- * *
- * $Modtime:: 2/07/02 12:28p $*
- * *
- * $Revision:: 6 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #pragma once
- #ifndef EXCEPT_H
- #define EXCEPT_H
- #ifdef _MSC_VER
- #include "win.h"
- /*
- ** Forward Declarations
- */
- typedef struct _EXCEPTION_POINTERS EXCEPTION_POINTERS;
- typedef struct _CONTEXT CONTEXT;
- int Exception_Handler(int exception_code, EXCEPTION_POINTERS *e_info);
- int Stack_Walk(unsigned long *return_addresses, int num_addresses, CONTEXT *context = NULL);
- bool Lookup_Symbol(void *code_ptr, char *symbol, int &displacement);
- void Load_Image_Helper(void);
- void Register_Thread_ID(unsigned long thread_id, char *thread_name, bool main = false);
- void Unregister_Thread_ID(unsigned long thread_id, char *thread_name);
- void Register_Application_Exception_Callback(void (*app_callback)(void));
- void Register_Application_Version_Callback(char *(*app_version_callback)(void));
- void Set_Exit_On_Exception(bool set);
- bool Is_Trying_To_Exit(void);
- unsigned long Get_Main_Thread_ID(void);
- #if (0)
- bool Register_Thread_Handle(unsigned long thread_id, HANDLE thread_handle);
- int Get_Num_Thread(void);
- HANDLE Get_Thread_Handle(int thread_index);
- #endif //(0)
- /*
- ** Register dump variables. These are used to allow the game to restart from an arbitrary
- ** position after an exception occurs.
- */
- extern unsigned long ExceptionReturnStack;
- extern unsigned long ExceptionReturnAddress;
- extern unsigned long ExceptionReturnFrame;
- typedef struct tThreadInfoType {
- char ThreadName[128];
- unsigned long ThreadID;
- HANDLE ThreadHandle;
- bool Main;
- } ThreadInfoType;
- #endif //_MSC_VER
- #endif //EXCEPT_H
|