FastAllocator.cpp 1.4 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. #include "fastallocator.h"
  19. #include <new.h>
  20. static FastAllocatorGeneral* generalAllocator; //This general allocator will do all allocations for us.
  21. FastAllocatorGeneral* FastAllocatorGeneral::Get_Allocator()
  22. {
  23. if (!generalAllocator) {
  24. generalAllocator=reinterpret_cast<FastAllocatorGeneral*>(::malloc(sizeof(FastAllocatorGeneral)));
  25. new (generalAllocator) FastAllocatorGeneral();
  26. }
  27. return generalAllocator;
  28. }
  29. FastAllocatorGeneral::FastAllocatorGeneral() : MemoryLeakLogEnabled(false), AllocatedWithMalloc(0), AllocatedWithMallocCount(0), ActualMemoryUsage(0)
  30. {
  31. int alloc_size=ALLOC_STEP;
  32. for (int i=0;i<MAX_ALLOC_SIZE/ALLOC_STEP;++i) {
  33. allocators[i].Init(alloc_size);
  34. alloc_size+=ALLOC_STEP;
  35. }
  36. }