PIPE.H 3.4 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : Command & Conquer *
  23. * *
  24. * $Archive:: /G/wwlib/PIPE.H $*
  25. * *
  26. * $Author:: Eric_c $*
  27. * *
  28. * $Modtime:: 4/02/99 12:00p $*
  29. * *
  30. * $Revision:: 3 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #if _MSC_VER >= 1000
  36. #pragma once
  37. #endif // _MSC_VER >= 1000
  38. #ifndef PIPE_H
  39. #define PIPE_H
  40. /*
  41. ** A "push through" pipe interface abstract class used for such purposes as compression
  42. ** and translation of data. In STL terms, this is functionally similar to an output
  43. ** iterator but with a few enhancements. A pipe class object that is not derived into
  44. ** another useful class serves only as a pseudo null-pipe. It will accept data but
  45. ** just throw it away but pretend that it sent it somewhere.
  46. */
  47. class Pipe
  48. {
  49. public:
  50. Pipe(void) : ChainTo(0), ChainFrom(0) {}
  51. virtual ~Pipe(void);
  52. virtual int Flush(void);
  53. virtual int End(void) {return(Flush());}
  54. virtual void Put_To(Pipe * pipe);
  55. void Put_To(Pipe & pipe) {Put_To(&pipe);}
  56. virtual int Put(void const * source, int slen);
  57. /*
  58. ** Pointer to the next pipe segment in the chain.
  59. */
  60. Pipe * ChainTo;
  61. Pipe * ChainFrom;
  62. private:
  63. /*
  64. ** Disable the copy constructor and assignment operator.
  65. */
  66. Pipe(Pipe & rvalue);
  67. Pipe & operator = (Pipe const & pipe);
  68. };
  69. #endif