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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * $Archive:: /VSS_Sync/wwlib/random.h $*
- * *
- * $Author:: Vss_sync $*
- * *
- * $Modtime:: 8/29/01 10:24p $*
- * *
- * $Revision:: 3 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * Pick_Random_Number -- Picks a random number between two values (inclusive). *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if _MSC_VER >= 1000
- #pragma once
- #endif // _MSC_VER >= 1000
- #ifndef RANDOM_H
- #define RANDOM_H
- // "unreferenced inline function has been removed" Yea, so what?
- #pragma warning(disable : 4514)
- /*
- ** This class functions like a 'magic' int value that returns a random number
- ** every time it is read. To set the "random seed" for this, just assign a number
- ** to the object (just as you would if it were a true 'int' value). Take note that although
- ** this class will return an 'int', the actual significance of the random number is
- ** limited to 15 bits (0..32767).
- */
- class RandomClass {
- public:
- RandomClass(unsigned seed=0);
- operator int(void) {return(operator()());};
- int operator() (void);
- int operator() (int minval, int maxval);
- enum {
- SIGNIFICANT_BITS=15 // Random number bit significance.
- };
- protected:
- unsigned long Seed;
- /*
- ** Internal working constants that are used to generate the next
- ** random number.
- */
- enum {
- MULT_CONSTANT=0x41C64E6D, // K multiplier value.
- ADD_CONSTANT=0x00003039, // K additive value.
- THROW_AWAY_BITS=10 // Low bits to throw away.
- };
- };
- /*
- ** This class functions like a 'magic' number where it returns a different value every
- ** time it is read. It is nearly identical in function to the RandomClass, but has the
- ** following improvements.
- **
- ** 1> It generates random numbers very quickly. No multiplies are
- ** used in the algorithm.
- **
- ** 2> The return value is a full 32 bits rather than 15 bits of
- ** the RandomClass.
- **
- ** 3> The bit pattern won't ever repeat. (actually it will repeat
- ** in about 10 to the 50th power times).
- */
- // WARNING!!!!
- // This random number generator starts breaking down in 64 dimensions
- // behaving very badly in that domain
- // HY 6/14/01
- class Random2Class {
- public:
- Random2Class(unsigned seed=0);
- operator int(void) {return(operator()());};
- int operator() (void);
- int operator() (int minval, int maxval);
- enum {
- SIGNIFICANT_BITS=32 // Random number bit significance.
- };
- protected:
- int Index1;
- int Index2;
- int Table[250];
- };
- /*
- ** This class functions like a 'magic' number where it returns a different value every
- ** time it is read. It is nearly identical in function to the RandomClass and Random2Class,
- ** but has the following improvements.
- **
- ** 1> The random number returned is very strongly random. Approaching cryptographic
- ** quality.
- **
- ** 2> The return value is a full 32 bits rather than 15 bits of
- ** the RandomClass.
- **
- ** 3> The bit pattern won't repeat until 2^32 times.
- */
- // WARNING!!!!
- // This random number generator starts breaking down in 3 dimensions
- // exhibiting a strange bias
- // HY 6/14/01
- class Random3Class {
- public:
- Random3Class(unsigned seed1=0, unsigned seed2=0);
- operator int(void) {return(operator()());};
- int operator() (void);
- int operator() (int minval, int maxval);
- enum {
- SIGNIFICANT_BITS=32 // Random number bit significance.
- };
- protected:
- static int Mix1[20];
- static int Mix2[20];
- int Seed;
- int Index;
- };
- /*
- ** This class functions like a 'magic' number where it returns a different value every
- ** time it is read. It is based on the paper "Mersenne Twister: A 623-Dimensionally
- ** Equidistributed Uniform Pseudo-Random Number Generator
- ** by Makoto Matsumoto and Takuji Nishimura, ACM Transactions on Modeling and
- ** Computer Simulation, Vol 8, No 1, January 1998, Pages 3-30
- ** Hector Yee
- **
- ** 1> The random number returned is very strongly random
- **
- ** 2> The return value is a full 32 bits rather than 15 bits of
- ** the RandomClass.
- **
- ** 3> The bit pattern won't repeat until 2^19937 -1 times
- **
- */
- // WARNING!!!!
- // Do not use for cryptography. This random number generator is good for numerical
- // simulation. Optimized, it's 4 times faster than rand()
- // http://www.math.keio.ac.jp/~matumoto/emt.html
- // HY 6/14/01
- class Random4Class {
- public:
- Random4Class(unsigned int seed=4357);
- operator int(void) {return(operator()());};
- int operator() (void);
- int operator() (int minval, int maxval);
- float Get_Float();
- enum {
- SIGNIFICANT_BITS=32 // Random number bit significance.
- };
-
- protected:
- unsigned int mt[624]; // state vector
- int mti; // index
- };
- /***********************************************************************************************
- * Pick_Random_Number -- Picks a random number between two values (inclusive). *
- * *
- * This is a utility template that works with one of the random number classes. Given a *
- * random number generator, this routine will return with a value that lies between the *
- * minimum and maximum values specified (subject to the bit precision limitations of the *
- * random number generator itself). *
- * *
- * INPUT: generator -- Reference to the random number generator to use for the pick *
- * process. *
- * *
- * minval -- The minimum legal return value (inclusive). *
- * *
- * maxval -- The maximum legal return value (inclusive). *
- * *
- * OUTPUT: Returns with a random number between the minval and maxval (inclusive). *
- * *
- * WARNINGS: none *
- * *
- * HISTORY: *
- * 05/23/1997 JLB : Created. *
- *=============================================================================================*/
- template<class T>
- int Pick_Random_Number(T & generator, int minval, int maxval)
- {
- /*
- ** Test for shortcut case where the range is null and thus
- ** the number to return is actually implicit from the
- ** parameters.
- */
- if (minval == maxval) return(minval);
- /*
- ** Ensure that the min and max range values are in proper order.
- */
- if (minval > maxval) {
- int temp = minval;
- minval = maxval;
- maxval = temp;
- }
- /*
- ** Find the highest bit that fits within the magnitude of the
- ** range of random numbers desired. Notice that the scan is
- ** limited to the range of significant bits returned by the
- ** random number algorithm.
- */
- int magnitude = maxval - minval;
- int highbit = T::SIGNIFICANT_BITS-1;
- while ((magnitude & (1 << highbit)) == 0 && highbit > 0) {
- highbit--;
- }
- /*
- ** Create a full bit mask pattern that has all bits set that just
- ** barely covers the magnitude of the number range desired.
- */
- int mask = ~( (~0L) << (highbit+1));
- /*
- ** Keep picking random numbers until it fits within the magnitude desired. With a
- ** good random number generator, it will have to perform this loop an average
- ** of one and a half times.
- */
- int pick = magnitude+1;
- while (pick > magnitude) {
- pick = generator() & mask;
- }
- /*
- ** Finally, bias the random number pick to the start of the range
- ** requested.
- */
- return(pick + minval);
- }
- #endif
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