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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /******************************************************************************
- *
- * FILE
- * $Archive: /Commando/Code/wwlib/Signaler.h $
- *
- * DESCRIPTION
- * Lightweight two-way notification system. This class allows loose coupling
- * communication between two classes. The only details that need to be know
- * by both classes is the Signaler class it self and the type of signal they
- * communicate to each other.
- *
- * PROGRAMMER
- * Denzil E. Long, Jr.
- * $Author: Denzil_l $
- *
- * VERSION INFO
- * $Modtime: 11/16/01 11:19a $
- * $Revision: 4 $
- *
- ******************************************************************************/
- #ifndef __SIGNALER_H__
- #define __SIGNALER_H__
- template<typename T> class Signaler
- {
- public:
- void SignalMe(Signaler<T>& target)
- {if (mConnection != &target) {Disconnect(); Connect(target); target.Connect(*this);}}
- void StopSignaling(Signaler<T>& target)
- {if (mConnection == &target) {Disconnect();}}
- void SendSignal(T& signal)
- {if (mConnection) {mConnection->ReceiveSignal(signal);}}
- virtual void ReceiveSignal(T&)
- {}
- virtual void SignalDropped(Signaler<T>& signaler)
- {mConnection = NULL;}
- protected:
- Signaler() :
- mConnection(NULL)
- {}
-
- virtual ~Signaler()
- {Disconnect();}
- void Connect(Signaler<T>& source)
- {mConnection = &source;}
- void Disconnect(void)
- {if (mConnection) {mConnection->SignalDropped(*this);} mConnection = NULL;}
- // Prevent copy and assignment
- Signaler(const Signaler&);
- const Signaler& operator=(const Signaler&);
- private:
- Signaler<T>* mConnection;
- };
- #endif // __SIGNALER_H__
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