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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * $Archive:: /G/wwlib/data.cpp $*
- * *
- * $Author:: Neal_k $*
- * *
- * $Modtime:: 9/24/99 4:52p $*
- * *
- * $Revision:: 2 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * Load_Alloc_Data -- Allocates a buffer and loads the file into it. *
- * Load_Uncompress -- Loads and uncompresses data to a buffer. *
- * Hires_Load -- Allocates memory for, and loads, a resolution dependant file. *
- * Fetch_String -- Fetches a string resource. *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "always.h"
- #include "data.h"
- /***********************************************************************************************
- * Load_Alloc_Data -- Allocates a buffer and loads the file into it. *
- * *
- * This is the C++ replacement for the Load_Alloc_Data function. It will allocate the *
- * memory big enough to hold the file and then read the file into it. *
- * *
- * INPUT: file -- The file to read. *
- * *
- * mem -- The memory system to use for allocation. *
- * *
- * OUTPUT: Returns with a pointer to the allocated and filled memory block. *
- * *
- * WARNINGS: none *
- * *
- * HISTORY: *
- * 10/17/1994 JLB : Created. *
- *=============================================================================================*/
- void * Load_Alloc_Data(FileClass & file)
- {
- void * ptr = NULL;
- if (file.Is_Available()) {
- long size = file.Size();
- ptr = W3DNEWARRAY char[size];
- if (ptr != NULL) {
- file.Read(ptr, size);
- }
- }
- return(ptr);
- }
- /***********************************************************************************************
- * Load_Uncompress -- Loads and uncompresses data to a buffer. *
- * *
- * This is the C++ counterpart to the Load_Uncompress function. It will load the file *
- * specified into the graphic buffer indicated and uncompress it. *
- * *
- * INPUT: file -- The file to load and uncompress. *
- * *
- * uncomp_buff -- The graphic buffer that initial loading will use. *
- * *
- * dest_buff -- The buffer that will hold the uncompressed data. *
- * *
- * reserved_data -- This is an optional pointer to a buffer that will hold any *
- * reserved data the compressed file may contain. This is *
- * typically a palette. *
- * *
- * OUTPUT: Returns with the size of the uncompressed data in the destination buffer. *
- * *
- * WARNINGS: none *
- * *
- * HISTORY: *
- * 10/17/1994 JLB : Created. *
- *=============================================================================================*/
- long Load_Uncompress(FileClass & file, Buffer & uncomp_buff, Buffer & dest_buff, void * reserved_data)
- {
- unsigned short size;
- void * sptr = uncomp_buff.Get_Buffer();
- void * dptr = dest_buff.Get_Buffer();
- int opened = false;
- CompHeaderType header;
- /*
- ** The file must be opened in order to be read from. If the file
- ** isn't opened, then open it. Record this fact so that it can be
- ** restored to its closed state at the end.
- */
- if (!file.Is_Open()) {
- if (!file.Open()) {
- return(0);
- }
- opened = true;
- }
- /*
- ** Read in the size of the file (supposedly).
- */
- file.Read(&size, sizeof(size));
- /*
- ** Read in the header block. This block contains the compression type
- ** and skip data (among other things).
- */
- file.Read(&header, sizeof(header));
- size -= (unsigned short)sizeof(header);
- /*
- ** If there are skip bytes then they must be processed. Either read
- ** them into the buffer provided or skip past them. No check is made
- ** to ensure that the reserved data buffer is big enough (watch out!).
- */
- if (header.Skip) {
- size -= header.Skip;
- if (reserved_data) {
- file.Read(reserved_data, header.Skip);
- } else {
- file.Seek(header.Skip, SEEK_CUR);
- }
- header.Skip = 0;
- }
- /*
- ** Determine where is the proper place to load the data. If both buffers
- ** specified are identical, then the data should be loaded at the end of
- ** the buffer and decompressed at the beginning.
- */
- if (uncomp_buff.Get_Buffer() == dest_buff.Get_Buffer()) {
- sptr = (char *)sptr + uncomp_buff.Get_Size()-(size+sizeof(header));
- }
- /*
- ** Read in the bulk of the data.
- */
- memmove(sptr, &header, sizeof(header));
- // Mem_Copy(&header, sptr, sizeof(header));
- file.Read((char *)sptr + sizeof(header), size);
- /*
- ** Decompress the data.
- */
- size = (unsigned short) Uncompress_Data(sptr, dptr);
- /*
- ** Close the file if necessary.
- */
- if (opened) {
- file.Close();
- }
- return((long)size);
- }
- typedef struct SRecord {
- int ID; // ID number of the string resource.
- int TimeStamp; // 'Time' that this string was last requested.
- char String[2048]; // Copy of string resource.
- SRecord(void) : ID(-1), TimeStamp(-1) {}
- } SRecord;
- /***********************************************************************************************
- * Fetch_String -- Fetches a string resource. *
- * *
- * Fetches a string resource and returns a pointer to its text. *
- * *
- * INPUT: id -- The ID number of the string resource to fetch. *
- * *
- * OUTPUT: Returns with a pointer to the actual text of the string resource. *
- * *
- * WARNINGS: none *
- * *
- * HISTORY: *
- * 12/25/1996 JLB : Created. *
- *=============================================================================================*/
- char const * Fetch_String(int id)
- {
- #ifdef _UNIX
- return("");
- #else
- static SRecord _buffers[64];
- static int _time = 0;
- /*
- ** Determine if the string ID requested is valid. If not then return an empty string pointer.
- */
- if (id == -1 || id == TXT_NONE) return("");
- /*
- ** Adjust the 'time stamp' tracking value. This is an artificial value used merely to track
- ** the relative age of the strings requested.
- */
- _time = _time+1;
- /*
- ** Check to see if the requested string has already been fetched into a buffer. If so, then
- ** return a pointer to that string (update the time stamp as well).
- */
- for (int index = 0; index < ARRAY_SIZE(_buffers); index++) {
- if (_buffers[index].ID == id) {
- _buffers[index].TimeStamp = _time;
- return(_buffers[index].String);
- }
- }
- /*
- ** Find a suitable buffer to hold the string to be fetched. The buffer should either be
- ** empty or have the oldest fetched string.
- */
- int oldest = -1;
- int oldtime = -1;
- for (int text = 0; text < ARRAY_SIZE(_buffers); text++) {
- if (oldest == -1 || oldtime > _buffers[text].TimeStamp) {
- oldest = text;
- oldtime = _buffers[text].TimeStamp;
- if (oldtime == -1 || _buffers[text].ID == -1) break;
- }
- }
- /*
- ** A suitable buffer has been found so fetch the string resource and then return a pointer
- ** to the string.
- */
- char * stringptr = _buffers[oldest].String;
- _buffers[oldest].ID = id;
- _buffers[oldest].TimeStamp = _time;
- if (LoadString(ProgramInstance, id, stringptr, sizeof(_buffers[oldest].String)) == 0) {
- return("");
- }
- stringptr[sizeof(_buffers[oldest].String)-1] = '\0';
- return(stringptr);
- #endif
- }
- void const * Fetch_Resource(LPCSTR resname, LPCSTR restype)
- {
- #ifdef _UNIX
- return(NULL);
- #else
- /*
- ** Fetch the program instance if it hasn't already been recorded.
- */
- // if (ProgramInstance == 0) {
- // ProgramInstance = GetModuleHandle("LANGUAGE");
- // }
- HRSRC handle = FindResource(ProgramInstance, resname, restype);
- if (handle == NULL) {
- return(NULL);
- }
- HGLOBAL rhandle = LoadResource(ProgramInstance, handle);
- if (rhandle == NULL) {
- return(NULL);
- }
- return(LockResource(rhandle));
- #endif
- }
- int Load_Picture(FileClass & file, Buffer & scratchbuf, Buffer & destbuf, unsigned char * palette, PicturePlaneType )
- {
- return(Load_Uncompress(file, scratchbuf, destbuf, palette ) / 8000);
- }
- /***********************************************************************************************
- * Hires_Load -- Allocates memory for, and loads, a resolution dependant file. *
- * *
- * *
- * *
- * INPUT: Name of file to load *
- * *
- * OUTPUT: Ptr to loaded file *
- * *
- * WARNINGS: Caller is responsible for releasing the memory allocated *
- * *
- * *
- * HISTORY: *
- * 5/13/96 3:20PM ST : Created *
- *=============================================================================================*/
- void * Hires_Load(FileClass & file)
- {
- int length;
- void * return_ptr;
- if (file.Is_Available()) {
- length = file.Size();
- return_ptr = W3DNEWARRAY char[length];
- file.Read(return_ptr, length);
- return (return_ptr);
- } else {
- return (NULL);
- }
- }
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