| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205 |
- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * $Archive:: /G/wwlib/dsurface.h $*
- * *
- * $Author:: Neal_k $*
- * *
- * $Modtime:: 6/23/00 2:24p $*
- * *
- * $Revision:: 2 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef DSURFACE_H
- #define DSURFACE_H
- #include "palette.h"
- #include "win.h"
- #include "xsurface.h"
- #include <ddraw.h>
- /*
- ** This is a concrete surface class that is based on the DirectDraw
- ** API.
- */
- class DSurface : public XSurface
- {
- typedef XSurface BASECLASS;
- public:
- virtual ~DSurface(void);
- /*
- ** Default constructor.
- */
- DSurface(void);
- /*
- ** Constructs a working surface (not visible).
- */
- DSurface(int width, int height, bool system_memory = false, DDPIXELFORMAT *pixform=NULL);
- /*
- ** Creates a surface from a previously created DirectDraw surface object.
- */
- DSurface(LPDIRECTDRAWSURFACE surfaceptr);
- /*
- ** Get/Release a windows device context from a DirectX surface
- */
- HDC GetDC(void);
- int ReleaseDC(HDC hdc);
- /*
- ** Create a surface object that represents the currently visible screen.
- */
- static DSurface * Create_Primary(DSurface ** backsurface1=NULL);
- /*
- ** Copies regions from one surface to another.
- */
- virtual bool Blit_From(Rect const & dcliprect, Rect const & destrect, Surface const & source, Rect const & scliprect, Rect const & sourcerect, bool trans=false);
- virtual bool Blit_From(Rect const & destrect, Surface const & source, Rect const & sourcerect, bool trans=false);
- virtual bool Blit_From(Surface const & source, bool trans=false) {return(XSurface::Blit_From(source, trans));}
- /*
- ** Fills a region with a constant color.
- */
- virtual bool Fill_Rect(Rect const & rect, int color);
- virtual bool Fill_Rect(Rect const & cliprect, Rect const & fillrect, int color);
- /*
- ** Gets and frees a direct pointer to the video memory.
- */
- virtual void * Lock(Point2D point = Point2D(0, 0)) const;
- virtual bool Unlock(void) const;
- /*
- ** Queries information about the surface.
- */
- virtual int Bytes_Per_Pixel(void) const;
- virtual int Stride(void) const;
- bool In_Video_Ram(void) const {return(IsVideoRam);}
- /*
- ** Verifies that this is a direct draw enabled surface.
- */
- virtual bool Is_Direct_Draw(void) const {return(true);}
- static int Build_Hicolor_Pixel(int red, int green, int blue);
- static void Build_Remap_Table(unsigned short * table, PaletteClass const & palette);
- static unsigned short Get_Halfbright_Mask(void) {return(HalfbrightMask);}
- static unsigned short Get_Quarterbright_Mask(void) {return(QuarterbrightMask);}
- static unsigned short Get_Eighthbright_Mask(void) {return(EighthbrightMask);}
- protected:
- void Restore_Check(void) const;
- /*
- ** Convenient copy of the bytes per pixel value to speed accessing it. It
- ** gets accessed frequently.
- */
- mutable int BytesPerPixel;
- /*
- ** Lock count and pointer values. This is used to keep track of the levels
- ** of locking the graphic data. This is only here because DirectDraw prohibits
- ** the blitter from working on a surface that has been locked.
- */
- mutable void * LockPtr;
- /*
- ** If this surface object represents the one that is visible and associated
- ** with the system GDI, then this flag will be true.
- */
- bool IsPrimary;
- /*
- ** Is this surface represented in video ram?
- */
- bool IsVideoRam;
- /*
- ** Direct draw specific data.
- */
- LPDIRECTDRAWSURFACE SurfacePtr;
- DDSURFACEDESC * Description;
-
- /*
- ** Pointer to the clipper object that is attached to the primary
- ** surface.
- */
- static LPDIRECTDRAWCLIPPER Clipper;
- /*
- ** Pixel format of primary surface.
- */
- static DDPIXELFORMAT PixelFormat;
- /*
- ** Shift values to extract the gun value from a hicolor pixel such that the
- ** gun component is normalized to a byte value.
- */
- static int RedRight;
- static int RedLeft;
- static int BlueRight;
- static int BlueLeft;
- static int GreenRight;
- static int GreenLeft;
- public:
- /*
- ** Shift values specific to this surface (the above are for the primary surface)
- */
- int ThisRedRight;
- int ThisRedLeft;
- int ThisBlueRight;
- int ThisBlueLeft;
- int ThisGreenRight;
- int ThisGreenLeft;
- protected:
- static unsigned short HalfbrightMask;
- static unsigned short QuarterbrightMask;
- static unsigned short EighthbrightMask;
- /*
- ** Number of locks we had to remove in order to get the device context...
- */
- int DCUnlockCount;
- private:
- /*
- ** This prevents the creation of a surface in ways that are not
- ** supported.
- */
- DSurface(DSurface const & rvalue);
- DSurface const operator = (DSurface const & rvalue);
- };
- #endif
|