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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : WWLib *
- * *
- * $Archive:: /G/wwlib/inisup.h $*
- * *
- * $Author:: Eric_c $*
- * *
- * $Modtime:: 4/02/99 11:59a $*
- * *
- * $Revision:: 2 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if _MSC_VER >= 1000
- #pragma once
- #endif // _MSC_VER >= 1000
- /*
- ** This header defines generally unused member structures used by the INI class.
- ** Previously these were member structures of the INI class but they were separated
- ** to help reduce header dependancies. -ehc
- */
- #include "listnode.h"
- #include "index.h"
- #include "crc.h"
- /*
- ** The value entries for the INI file are stored as objects of this type.
- ** The entry identifier and value string are combined into this object.
- */
- struct INIEntry : public Node<INIEntry *> {
- INIEntry(char * entry = NULL, char * value = NULL) : Entry(entry), Value(value) {}
- ~INIEntry(void);
- // ~INIEntry(void) {free(Entry);Entry = NULL;free(Value);Value = NULL;}
- // int Index_ID(void) const {return(CRCEngine()(Entry, strlen(Entry)));};
- int Index_ID(void) const { return CRC::String(Entry);};
- char * Entry;
- char * Value;
- };
- /*
- ** Each section (bracketed) is represented by an object of this type. All entries
- ** subordinate to this section are attached.
- */
- struct INISection : public Node<INISection *> {
- INISection(char * section) : Section(section) {}
- ~INISection(void);
- // ~INISection(void) {free(Section);Section = 0;EntryList.Delete();}
- INIEntry * Find_Entry(char const * entry) const;
- // int Index_ID(void) const {return(CRCEngine()(Section, strlen(Section)));};
- int Index_ID(void) const { return CRC::String(Section); };
- char * Section;
- List<INIEntry *> EntryList;
- IndexClass<int, INIEntry *> EntryIndex;
- private:
- INISection(INISection const & rvalue);
- INISection operator = (INISection const & rvalue);
- };
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