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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * $Archive:: /Commando/Code/wwlib/mpu.cpp $*
- * *
- * $Author:: Denzil_l $*
- * *
- * $Modtime:: 8/23/01 5:07p $*
- * *
- * $Revision:: 4 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * Get_CPU_Rate -- Fetch the rate of CPU ticks per second. *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "always.h"
- #include "win.h"
- #include "mpu.h"
- #include "math.h"
- #include <assert.h>
- typedef union {
- LARGE_INTEGER LargeInt;
- struct QuadPart {
- unsigned long LowPart;
- unsigned long HighPart;
- } QuadPart;
- } QuadValue;
- /***********************************************************************************************
- * Get_CPU_Rate -- Fetch the rate of CPU ticks per second. *
- * *
- * This routine will query the CPU to determine how many clock per second it is. *
- * *
- * INPUT: high -- Reference to the location that will be filled with the upper 32 bits *
- * of the result. *
- * *
- * OUTPUT: Returns with the lower 32 bits of the result. *
- * *
- * WARNINGS: none *
- * *
- * HISTORY: *
- * 05/20/1997 JLB : Created. *
- *=============================================================================================*/
- unsigned long Get_CPU_Rate(unsigned long & high)
- {
- union {
- LARGE_INTEGER LargeInt;
- struct {
- unsigned long LowPart;
- unsigned long HighPart;
- } QuadPart;
- } value;
- if (QueryPerformanceFrequency(&value.LargeInt)) {
- high = value.QuadPart.HighPart;
- return(value.QuadPart.LowPart);
- }
- high = 0;
- return(0);
- }
- unsigned long Get_CPU_Clock(unsigned long & high)
- {
- int h;
- int l;
- __asm {
- _emit 0Fh
- _emit 31h
- mov [h],edx
- mov [l],eax
- }
- high = h;
- return(l);
- }
- /*
- **
- ** Cut and paste job from an intel example.
- **
- **
- **
- **
- **
- **
- */
- #define ASM_RDTSC _asm _emit 0x0f _asm _emit 0x31
- // Max # of samplings to allow before giving up and returning current average.
- #define MAX_TRIES 20
- #define ROUND_THRESHOLD 6
- // # of MHz to allow samplings to deviate from average of samplings.
- #define TOLERANCE 1
- static unsigned long TSC_Low;
- static unsigned long TSC_High;
- void RDTSC(void)
- {
- _asm
- {
- ASM_RDTSC;
- mov TSC_Low, eax
- mov TSC_High, edx
- }
- }
- int Get_RDTSC_CPU_Speed(void)
- {
- LARGE_INTEGER t0,t1;
- DWORD freq=0; // Most current freq. calc.
- DWORD freq2=0; // 2nd most current freq. calc.
- DWORD freq3=0; // 3rd most current freq. calc.
- DWORD total; // Sum of previous three freq. calc.
- int tries=0; // Number of times a calculation has been
- // made on this call
- DWORD total_cycles=0, cycles; // Clock cycles elapsed during test
- DWORD stamp0, stamp1; // Time Stamp for beginning and end of test
- DWORD total_ticks=0, ticks; // Microseconds elapsed during test
- // DWORD current = 0; // Elapsed time during loop
- LARGE_INTEGER count_freq; // Hi-Res Performance Counter frequency
- if ( !QueryPerformanceFrequency(&count_freq) ) return(0);
- HANDLE process = GetCurrentProcess();
- DWORD processPri = GetPriorityClass(process);
- SetPriorityClass(process, REALTIME_PRIORITY_CLASS);
- HANDLE thread = GetCurrentThread();
- int threadPri = GetThreadPriority(thread);
- SetThreadPriority(thread, THREAD_PRIORITY_TIME_CRITICAL);
- /*
- ** On processors supporting the TSC opcode, compare elapsed time on the
- ** High-Resolution Counter with elapsed cycles on the Time Stamp Counter.
- */
- do {
- /*
- ** This do loop runs up to 20 times or until the average of the previous
- ** three calculated frequencies is within 1 MHz of each of the individual
- ** calculated frequencies. This resampling increases the accuracy of the
- ** results since outside factors could affect this calculation.
- */
- tries++; // Increment number of times sampled
- // on this call to cpuspeed
- freq3 = freq2; // Shift frequencies back to make
- freq2 = freq; // room for new frequency measurement
- /*
- ** Get high-resolution performance counter time
- */
- QueryPerformanceCounter(&t0);
- t1.LowPart = t0.LowPart; // Set Initial time
- t1.HighPart = t0.HighPart;
- /*
- ** Loop until 50 ticks have passed since last read of hi-res counter.
- ** This accounts for overhead later.
- */
- while ( (DWORD)t1.LowPart - (DWORD)t0.LowPart<50) {
- QueryPerformanceCounter(&t1);
- }
- ASM_RDTSC;
- _asm mov stamp0, EAX
- t0.LowPart = t1.LowPart; // Reset Initial Time
- t0.HighPart = t1.HighPart;
- /*
- ** Loop until 1000 ticks have passed since last read of hi-res counter.
- ** This allows for elapsed time for sampling.
- */
- while ( (DWORD)t1.LowPart - (DWORD)t0.LowPart < 1000 ) {
- QueryPerformanceCounter(&t1);
- }
- ASM_RDTSC;
- _asm mov stamp1, EAX
- cycles = stamp1 - stamp0; // # of cycles passed between reads
- double bigticks = (double)((DWORD)t1.LowPart - (DWORD)t0.LowPart);
- assert((bigticks * 100000.0) > bigticks);
- bigticks = bigticks * 100000.0; // Convert ticks to hundred
- // thousandths of a tick
- ticks = (DWORD)(bigticks / (double)(count_freq.LowPart / 10));
- // Hundred Thousandths of a
- // Ticks / ( 10 ticks/second )
- // = microseconds (us)
- total_ticks += ticks;
- total_cycles += cycles;
- if ( (ticks % count_freq.LowPart) > (count_freq.LowPart/2) ) ticks++; // Round up if necessary
- freq = cycles/ticks; // MHz = cycles / us
- if ( cycles%ticks > ticks/2 ) freq++; // Round up if necessary
- total = ( freq + freq2 + freq3 ); // Total last three frequency calcs
- } while ( (tries < 3 ) || (tries < 20) && ((abs(3 * freq -total) > 3*TOLERANCE )|| (abs(3 * freq2-total) > 3*TOLERANCE )|| (abs(3 * freq3-total) > 3*TOLERANCE )));
- SetThreadPriority(thread, threadPri);
- SetPriorityClass(process, processPri);
- /*
- ** Try one more significant digit.
- */
- freq3 = ( total_cycles * 10 ) / total_ticks;
- freq2 = ( total_cycles * 100 ) / total_ticks;
- if ( freq2 - (freq3 * 10) >= ROUND_THRESHOLD ) freq3++;
- int norm_freq = total_cycles / total_ticks;
- freq = norm_freq * 10;
- if ( (freq3 - freq) >= ROUND_THRESHOLD ) norm_freq++;
- return (norm_freq);
- }
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