nstrdup.cpp 3.3 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***************************************************************************
  21. * *
  22. * Project Name : G *
  23. * *
  24. * $Archive:: /G/wwlib/nstrdup.cpp $*
  25. * *
  26. * $Author:: Neal_k $*
  27. * *
  28. * $Modtime:: 9/20/99 11:56a $*
  29. * *
  30. * $Revision:: 6 $*
  31. * *
  32. *-------------------------------------------------------------------------*
  33. * Functions: *
  34. * nstrdup -- duplicates a string using new[] *
  35. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  36. #include "always.h"
  37. #include "string.h"
  38. #include "nstrdup.h"
  39. //#include "../app/main/gnew.h"
  40. /**************************************************************************
  41. * nstrdup -- duplicates a string using new[] *
  42. * *
  43. * INPUT: *
  44. * *
  45. * OUTPUT: *
  46. * *
  47. * WARNINGS: *
  48. * *
  49. * HISTORY: *
  50. * 02/03/1998 PWG : Created. *
  51. *========================================================================*/
  52. char * nstrdup(const char *str)
  53. {
  54. if(str == 0) return 0;
  55. // eventually should be replaced with NEW when we go to the wwnew stuff.
  56. char *retval = W3DNEWARRAY char [strlen(str) + 1];
  57. strcpy(retval, str);
  58. return retval;
  59. }