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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- // regexpr.h
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef REGEXPR_H
- #define REGEXPR_H
- /*
- ** RegularExpressionClass - This class encapsulates regular expression
- ** evaluation. It provides a nice and simple wrapper around the
- ** unfriendliness that is the GNU regex library. So try not to use
- ** gnu_regex.h anywhere, cause it'll make your code rather gross looking.
- **
- ** 10/12/2000 AJA - Initial Implementation
- **
- ** 01/02/2001 AJA - Added a quick regular expression tutorial to the project.
- ** You can find it in your wwlib directory in a file named
- ** "Regular Expression Tutorial.html". This file comes from the web at
- ** http://www.living-source.com/user/matte/regexp/regexp_tutorial.html
- */
- class RegularExpressionClass
- {
- public:
- RegularExpressionClass (const char *expression=0);
- RegularExpressionClass (const RegularExpressionClass ©);
- ~RegularExpressionClass (void);
- // Before you try to match a string against this regular expression,
- // you must first compile the expression. This has the logical effect
- // of assigning the regular expression string to this
- // RegularExpressionClass object.
- // If you passed the expression into the constructor of this object,
- // Compile() was called for you. To ensure the compilation in the
- // constructor succeeded, check the return value of Is_Valid().
- // Compile() returns true if the compilation succeeded (ie. the given
- // expression string formed a valid regular expression).
- bool Compile (const char *expression);
- // Returns true if a valid regular expression has been assigned to
- // this object. If you passed a regular expression string into this
- // object's constructor, make sure you check Is_Valid before calling
- // Match().
- bool Is_Valid (void) const;
- // Tests if 'string' matches this regular expression.
- bool Match (const char *string) const;
- // Standard operators.
- RegularExpressionClass & operator = (const RegularExpressionClass &rhs);
- bool operator == (const RegularExpressionClass &rhs) const;
- bool operator != (const RegularExpressionClass &rhs) const;
- private:
- struct DataStruct;
- DataStruct *Data;
- };
- #endif
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