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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * $Archive:: /Commando/Code/Library/RLE.cpp $*
- * *
- * $Author:: Greg_h $*
- * *
- * $Modtime:: 9/24/98 10:05a $*
- * *
- * $Revision:: 2 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * RLEEngine::Compress -- Compresses a sequence of bytes. *
- * RLEEngine::Decompress -- Decompress a sequence of RLE compressed bytes. *
- * RLEEngine::Line_Compress -- Compress a line of data. *
- * RLEEngine::Line_Decompress -- Decompresses a line-compressed RLE data sequence. *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "always.h"
- #include "rle.h"
- #include <assert.h>
- #include <stdlib.h>
- /***********************************************************************************************
- * RLEEngine::Compress -- Compresses a sequence of bytes. *
- * *
- * This routine will compress the sequence of bytes specified by using RLE compression. *
- * *
- * INPUT: source -- Pointer to the data to be compressed. *
- * *
- * dest -- Pointer to the buffer that will hold the compressed data. *
- * *
- * length -- The length of the data to compress. *
- * *
- * OUTPUT: Returns with the number of bytes long for the compressed data. *
- * *
- * WARNINGS: The compressed data may, in rare instances, be larger than the data it was *
- * compressing. The worst case is 33% larger. Keep that in mind when supplying *
- * the destination buffer to this routine. *
- * *
- * HISTORY: *
- * 04/17/1997 JLB : Created. *
- *=============================================================================================*/
- int RLEEngine::Compress(void const * source, void * dest, int length) const
- {
- assert(source != NULL);
- assert(length > 0);
- int outlen = 0;
- unsigned char const * sptr = (unsigned char const *) source;
- unsigned char * dptr = (unsigned char *)dest;
- while (length > 0) {
- /*
- ** Examine each source byte. If the byte is zero (transparent), then
- ** it is recorded as a run. Otherwise it is output without translation.
- */
- if (*sptr == '\0') {
- /*
- ** Count the number of transparent pixels in this run.
- */
- int runcount = 0;
- while (sptr[runcount] == '\0' && runcount <= length) {
- runcount++;
- }
- /*
- ** Limit the run to 255 characters maximum.
- */
- runcount = MIN(runcount, 255);
- if (dptr != NULL) {
- *dptr++ = '\0';
- *dptr++ = (unsigned char)runcount;
- }
- outlen += 2;
- sptr += runcount;
- length -= runcount;
- } else {
- /*
- ** Store the raw byte without any translation.
- */
- if (dptr != NULL) {
- *dptr++ = *sptr++;
- } else {
- sptr++;
- }
- outlen++;
- length--;
- }
- }
- /*
- ** Return with the number of compressed output bytes.
- */
- return(outlen);
- }
- /***********************************************************************************************
- * RLEEngine::Line_Compress -- Compress a line of data. *
- * *
- * This routine will compress a sequence of bytes and store the length of the compressed *
- * data at the beginning of the output buffer. By encoding the compressed size in this *
- * fashion, it is possible to build a sequence of compressed bytes (such as with a sprite) *
- * so that each sequence can be quickly traversed. *
- * *
- * INPUT: source -- Pointer to the source data to be compressed. *
- * *
- * dest -- Pointer to the destination buffer that will hold the length value and *
- * the compressed data. *
- * *
- * length -- The number of source bytes to compress. *
- * *
- * OUTPUT: Returns with the number of bytes stored into the output buffer. *
- * *
- * WARNINGS: The output data could be larger than the source data by as much as 33% + 2 *
- * *
- * HISTORY: *
- * 04/17/1997 JLB : Created. *
- *=============================================================================================*/
- int RLEEngine::Line_Compress(void const * source, void * dest, int length) const
- {
- assert(source != NULL);
- assert(length > 0);
- /*
- ** If an output buffer was specified, then the data is actually compressed
- ** into the buffer.
- */
- if (dest != NULL) {
- unsigned short * sizeptr = (unsigned short *)dest;
- int complen = Compress(source, sizeptr+1, length) + sizeof(short);
- *sizeptr = (unsigned short)complen;
- return(complen);
- }
- /*
- ** Since no output buffer was specifed, this call merely determins how
- ** many bytes would be consumed in the output buffer.
- */
- return(Compress(source, NULL, length) + sizeof(short));
- }
- /***********************************************************************************************
- * RLEEngine::Decompress -- Decompress a sequence of RLE compressed bytes. *
- * *
- * This will decompress a sequence of RLE compressed bytes. *
- * *
- * INPUT: source -- Pointer to the RLE compressed data. *
- * *
- * dest -- Pointer to the buffer that will hold the uncompressed data. *
- * *
- * length -- The length of the source RLE data to process. *
- * *
- * OUTPUT: Returns with the actual number of bytes stored into the output buffer. *
- * *
- * WARNINGS: The output buffer must be large enough to hold the decompressed data. This *
- * could be as much as 128 times larger than the source RLE data. *
- * *
- * HISTORY: *
- * 04/17/1997 JLB : Created. *
- *=============================================================================================*/
- int RLEEngine::Decompress(void const * source, void * dest, int length) const
- {
- assert(source != NULL);
- assert(dest != NULL);
- assert(length > 0);
- unsigned char * dptr = (unsigned char *)dest;
- unsigned char const * sptr = (unsigned char const *)source;
- /*
- ** Process the RLE data normally.
- */
- while (length > 0) {
- /*
- ** Detect if a zero-run code is present. If so, then dump the desired
- ** number of bytes. Otherwise output the pixel in untranslated form.
- */
- unsigned char value = *sptr++;
- length--;
- if (value == '\0') {
- int outlen = *sptr++;
- length--;
- while (outlen > 0) {
- *dptr++ = '\0';
- outlen--;
- }
- } else {
- *dptr++ = value;
- }
- }
-
- /*
- ** Return with the number of bytes stored into the output buffer.
- */
- return(dptr - (unsigned char const *)dest);
- }
- /***********************************************************************************************
- * RLEEngine::Line_Decompress -- Decompresses a line-compressed RLE data sequence. *
- * *
- * This routine is the counterpart to Line_Compress. It will take a compressed line and *
- * fully decompress it into the destination buffer. *
- * *
- * INPUT: source -- The pointer to the line compressed RLE data. *
- * *
- * dest -- Pointer to the destination buffer that will hold the decompressed *
- * data. *
- * *
- * OUTPUT: Returns with the number of bytes stored into the destination buffer. *
- * *
- * WARNINGS: none *
- * *
- * HISTORY: *
- * 04/17/1997 JLB : Created. *
- *=============================================================================================*/
- int RLEEngine::Line_Decompress(void const * source, void * dest) const
- {
- assert(source != NULL);
- assert(dest != NULL);
- unsigned short const * sptr = (unsigned short const *)source;
- int datalen = *sptr++;
- /*
- ** Process the RLE data normally.
- */
- return(Decompress(sptr, dest, datalen - sizeof(short)));
- }
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