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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : WWMath *
- * *
- * $Archive:: /Commando/Code/wwmath/vector3i.h $*
- * *
- * Author:: Greg Hjelstrom *
- * *
- * $Modtime:: 11/24/01 5:24p $*
- * *
- * $Revision:: 5 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef VECTOR3I_H
- #define VECTOR3I_H
- #include "always.h"
- class Vector3i
- {
- public:
- int I;
- int J;
- int K;
- WWINLINE Vector3i(void);
- WWINLINE Vector3i(int i,int j,int k);
- WWINLINE bool operator== (const Vector3i & v) const;
- WWINLINE bool operator!= (const Vector3i& v) const;
- WWINLINE const int& operator[] (int n) const;
- WWINLINE int& operator[] (int n);
- };
- WWINLINE Vector3i::Vector3i(void)
- {
- }
- WWINLINE Vector3i::Vector3i(int i,int j,int k)
- {
- I = i; J = j; K = k;
- }
- WWINLINE bool Vector3i::operator == (const Vector3i & v) const
- {
- return (I == v.I && J == v.J && K == v.K);
- }
- WWINLINE bool Vector3i::operator != (const Vector3i& v) const
- {
- return !(I == v.I && J == v.J && K == v.K);
- }
- WWINLINE const int& Vector3i::operator[] (int n) const
- {
- return ((int*)this)[n];
- }
- WWINLINE int& Vector3i::operator[] (int n)
- {
- return ((int*)this)[n];
- }
- // ----------------------------------------------------------------------------
- class Vector3i16
- {
- public:
- unsigned short I;
- unsigned short J;
- unsigned short K;
- WWINLINE Vector3i16(void);
- WWINLINE Vector3i16(unsigned short i,unsigned short j,unsigned short k);
- WWINLINE bool operator== (const Vector3i & v) const;
- WWINLINE bool operator!= (const Vector3i& v) const;
- WWINLINE const unsigned short & operator[] (int n) const;
- WWINLINE unsigned short & operator[] (int n);
- };
- WWINLINE Vector3i16::Vector3i16(void)
- {
- }
- WWINLINE Vector3i16::Vector3i16(unsigned short i,unsigned short j,unsigned short k)
- {
- I = i; J = j; K = k;
- }
- WWINLINE bool Vector3i16::operator == (const Vector3i & v) const
- {
- return (I == v.I && J == v.J && K == v.K);
- }
- WWINLINE bool Vector3i16::operator != (const Vector3i& v) const
- {
- return !(I == v.I && J == v.J && K == v.K);
- }
- WWINLINE const unsigned short & Vector3i16::operator[] (int n) const
- {
- return ((unsigned short *)this)[n];
- }
- WWINLINE unsigned short & Vector3i16::operator[] (int n)
- {
- return ((unsigned short *)this)[n];
- }
- #endif
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