Vector3i.h 4.3 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : WWMath *
  23. * *
  24. * $Archive:: /Commando/Code/wwmath/vector3i.h $*
  25. * *
  26. * Author:: Greg Hjelstrom *
  27. * *
  28. * $Modtime:: 11/24/01 5:24p $*
  29. * *
  30. * $Revision:: 5 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #if defined(_MSC_VER)
  36. #pragma once
  37. #endif
  38. #ifndef VECTOR3I_H
  39. #define VECTOR3I_H
  40. #include "always.h"
  41. class Vector3i
  42. {
  43. public:
  44. int I;
  45. int J;
  46. int K;
  47. WWINLINE Vector3i(void);
  48. WWINLINE Vector3i(int i,int j,int k);
  49. WWINLINE bool operator== (const Vector3i & v) const;
  50. WWINLINE bool operator!= (const Vector3i& v) const;
  51. WWINLINE const int& operator[] (int n) const;
  52. WWINLINE int& operator[] (int n);
  53. };
  54. WWINLINE Vector3i::Vector3i(void)
  55. {
  56. }
  57. WWINLINE Vector3i::Vector3i(int i,int j,int k)
  58. {
  59. I = i; J = j; K = k;
  60. }
  61. WWINLINE bool Vector3i::operator == (const Vector3i & v) const
  62. {
  63. return (I == v.I && J == v.J && K == v.K);
  64. }
  65. WWINLINE bool Vector3i::operator != (const Vector3i& v) const
  66. {
  67. return !(I == v.I && J == v.J && K == v.K);
  68. }
  69. WWINLINE const int& Vector3i::operator[] (int n) const
  70. {
  71. return ((int*)this)[n];
  72. }
  73. WWINLINE int& Vector3i::operator[] (int n)
  74. {
  75. return ((int*)this)[n];
  76. }
  77. // ----------------------------------------------------------------------------
  78. class Vector3i16
  79. {
  80. public:
  81. unsigned short I;
  82. unsigned short J;
  83. unsigned short K;
  84. WWINLINE Vector3i16(void);
  85. WWINLINE Vector3i16(unsigned short i,unsigned short j,unsigned short k);
  86. WWINLINE bool operator== (const Vector3i & v) const;
  87. WWINLINE bool operator!= (const Vector3i& v) const;
  88. WWINLINE const unsigned short & operator[] (int n) const;
  89. WWINLINE unsigned short & operator[] (int n);
  90. };
  91. WWINLINE Vector3i16::Vector3i16(void)
  92. {
  93. }
  94. WWINLINE Vector3i16::Vector3i16(unsigned short i,unsigned short j,unsigned short k)
  95. {
  96. I = i; J = j; K = k;
  97. }
  98. WWINLINE bool Vector3i16::operator == (const Vector3i & v) const
  99. {
  100. return (I == v.I && J == v.J && K == v.K);
  101. }
  102. WWINLINE bool Vector3i16::operator != (const Vector3i& v) const
  103. {
  104. return !(I == v.I && J == v.J && K == v.K);
  105. }
  106. WWINLINE const unsigned short & Vector3i16::operator[] (int n) const
  107. {
  108. return ((unsigned short *)this)[n];
  109. }
  110. WWINLINE unsigned short & Vector3i16::operator[] (int n)
  111. {
  112. return ((unsigned short *)this)[n];
  113. }
  114. #endif