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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : WWMath *
- * *
- * $Archive:: /Commando/Code/wwmath/aabox.cpp $*
- * *
- * Author:: Greg_h *
- * *
- * $Modtime:: 5/08/01 6:33p $*
- * *
- * $Revision:: 18 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * AABoxClass::Init_Random -- initializes this box to a random state *
- * AABoxClass::Contains -- test whether this box contains the given point *
- * AABoxClass::Contains -- Test whether this box contains the given box *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "aabox.h"
- #include "colmath.h"
- #include "colmathinlines.h"
- #include <float.h>
- /***********************************************************************************************
- * AABoxClass::Init_Random -- initializes this box to a random state *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 3/17/2000 gth : Created. *
- *=============================================================================================*/
- void AABoxClass::Init_Random(float min_center,float max_center,float min_extent,float max_extent)
- {
- Center.X = min_center + WWMath::Random_Float() * (max_center - min_center);
- Center.Y = min_center + WWMath::Random_Float() * (max_center - min_center);
- Center.Z = min_center + WWMath::Random_Float() * (max_center - min_center);
-
- Extent.X = min_extent + WWMath::Random_Float() * (max_extent - min_extent);
- Extent.Y = min_extent + WWMath::Random_Float() * (max_extent - min_extent);
- Extent.Z = min_extent + WWMath::Random_Float() * (max_extent - min_extent);
- }
- void AABoxClass::Transform(const Matrix3D & tm,const AABoxClass & in,AABoxClass * out)
- {
- tm.Transform_Center_Extent_AABox(in.Center,in.Extent,&(out->Center),&(out->Extent));
- }
- void MinMaxAABoxClass::Init_Empty(void)
- {
- MinCorner.Set(FLT_MAX,FLT_MAX,FLT_MAX);
- MaxCorner.Set(-FLT_MAX,-FLT_MAX,-FLT_MAX);
- }
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