aaplane.h 3.1 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : WWMath *
  23. * *
  24. * $Archive:: /Commando/Code/wwmath/aaplane.h $*
  25. * *
  26. * Author:: Greg Hjelstrom *
  27. * *
  28. * $Modtime:: 5/19/00 3:12p $*
  29. * *
  30. * $Revision:: 8 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #if defined(_MSC_VER)
  36. #pragma once
  37. #endif
  38. #ifndef AAPLANE_H
  39. #define AAPLANE_H
  40. #include "always.h"
  41. #include "vector3.h"
  42. /*
  43. ** This class is used to describe an "axis-aligned" plane. I.e, the normal
  44. ** of the plane is one of the three coordinate axes.
  45. */
  46. class AAPlaneClass
  47. {
  48. public:
  49. enum AxisEnum { XNORMAL = 0, YNORMAL = 1, ZNORMAL = 2 };
  50. AAPlaneClass(void) { }
  51. AAPlaneClass(AxisEnum normal,float dist) : Normal(normal),Dist(dist) { }
  52. void Set(AxisEnum normal,float dist);
  53. void Get_Normal(Vector3 * normal) const;
  54. public:
  55. AxisEnum Normal;
  56. float Dist;
  57. };
  58. inline void AAPlaneClass::Set(AxisEnum normal,float dist)
  59. {
  60. Normal = normal;
  61. Dist = dist;
  62. }
  63. inline void AAPlaneClass::Get_Normal(Vector3 * normal) const
  64. {
  65. normal->Set(0,0,0);
  66. (*normal)[Normal] = 1.0f;
  67. }
  68. #endif