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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : WWMath *
- * *
- * $Archive:: /Commando/Code/wwmath/cardinalspline.cpp $*
- * *
- * Author:: Greg Hjelstrom *
- * *
- * $Modtime:: 9/16/01 4:07p $*
- * *
- * $Revision:: 6 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "cardinalspline.h"
- #include "wwdebug.h"
- #include "persistfactory.h"
- #include "wwmathids.h"
- #include "wwhack.h"
- /*
- ** Force-Link this module because the linker can't detect that we actually need it...
- */
- DECLARE_FORCE_LINK(cardinalspline);
- /*
- ** Save-Load stuff
- */
- SimplePersistFactoryClass<CardinalSpline3DClass,WWMATH_CHUNKID_CARDINALSPLINE3D> _CardinalSpline3DFactory;
- SimplePersistFactoryClass<CardinalSpline1DClass,WWMATH_CHUNKID_CARDINALSPLINE1D> _CardinalSpline1DFactory;
- enum
- {
- // ID's used by CardinalSpline3D
- CARDINAL3D_CHUNK_HERMITE3D = 0x02070957,
- CARDINAL3D_CHUNK_TIGHTNESSKEYS,
- // ID's used by CardinalSpline1D
- CARDINAL1D_CHUNK_HERMITE1D = 0x02070959,
- CARDINAL1D_CHUNK_TIGHTNESSKEYS
- };
- /*
- ** CardinalSpline3DClass Implementation
- */
- int CardinalSpline3DClass::Add_Key(const Vector3 & point,float t)
- {
- int index = HermiteSpline3DClass::Add_Key(point,t);
- float tightness = 0.5f;
- Tightness.Insert(index,tightness);
- return index;
- }
- void CardinalSpline3DClass::Remove_Key(int i)
- {
- Tightness.Delete(i);
- HermiteSpline3DClass::Remove_Key(i);
- }
- void CardinalSpline3DClass::Clear_Keys(void)
- {
- Tightness.Clear();
- HermiteSpline3DClass::Clear_Keys();
- }
- void CardinalSpline3DClass::Set_Tightness(int i,float tightness)
- {
- WWASSERT(i >= 0);
- WWASSERT(i < Tightness.Count());
- Tightness[i] = tightness;
- TangentsDirty = true;
- }
- float CardinalSpline3DClass::Get_Tightness(int i)
- {
- return Tightness[i];
- }
- void CardinalSpline3DClass::Update_Tangents(void)
- {
- if (Keys.Count() < 2) {
- for (int i=0; i<Keys.Count(); i++) {
- Tangents[0].InTangent.Set(0,0,0);
- Tangents[0].OutTangent.Set(0,0,0);
- }
- return;
- }
- // First and Last Key:
- // Only need to compute the OutTangent for key[0] and the InTangent for key[end]
- int end = Keys.Count() - 1;
- Tangents[0].InTangent.Set(0,0,0);
- Tangents[end].OutTangent.Set(0,0,0);
- if (IsLooping) {
- // This really only works if the start and end points have the same position...
- Tangents[0].OutTangent.X = (1.0f - Tightness[0])*(Keys[1].Point.X - Keys[end-1].Point.X);
- Tangents[0].OutTangent.Y = (1.0f - Tightness[0])*(Keys[1].Point.Y - Keys[end-1].Point.Y);
- Tangents[0].OutTangent.Z = (1.0f - Tightness[0])*(Keys[1].Point.Z - Keys[end-1].Point.Z);
- Tangents[end].InTangent = Tangents[0].OutTangent;
- } else {
-
- Tangents[0].OutTangent.X = (1.0f - Tightness[0])*(Keys[1].Point.X - Keys[0].Point.X);
- Tangents[0].OutTangent.Y = (1.0f - Tightness[0])*(Keys[1].Point.Y - Keys[0].Point.Y);
- Tangents[0].OutTangent.Z = (1.0f - Tightness[0])*(Keys[1].Point.Z - Keys[0].Point.Z);
- Tangents[end].InTangent.X = (1.0f - Tightness[0])*(Keys[end].Point.X - Keys[end-1].Point.X);
- Tangents[end].InTangent.Y = (1.0f - Tightness[0])*(Keys[end].Point.Y - Keys[end-1].Point.Y);
- Tangents[end].InTangent.Z = (1.0f - Tightness[0])*(Keys[end].Point.Z - Keys[end-1].Point.Z);
- }
- float total_time = (Keys[1].Time - Keys[0].Time) + (Keys[end].Time - Keys[end-1].Time);
- float in_factor = 2.0f * (Keys[end].Time - Keys[end-1].Time) / total_time;
- float out_factor = 2.0f * (Keys[1].Time - Keys[0].Time) / total_time;
- Tangents[end].InTangent *= in_factor;
- Tangents[0].OutTangent *= out_factor;
- // inner knots
- for (int i=1; i<Keys.Count()-1; i++) {
- Tangents[i].InTangent.X = (1.0f - Tightness[i])*(Keys[i+1].Point.X - Keys[i-1].Point.X);
- Tangents[i].InTangent.Y = (1.0f - Tightness[i])*(Keys[i+1].Point.Y - Keys[i-1].Point.Y);
- Tangents[i].InTangent.Z = (1.0f - Tightness[i])*(Keys[i+1].Point.Z - Keys[i-1].Point.Z);
- Tangents[i].OutTangent = Tangents[i].InTangent;
- float in_factor = 2.0f * (Keys[i].Time - Keys[i-1].Time) / (Keys[i+1].Time - Keys[i-1].Time);
- float out_factor = 2.0f * (Keys[i+1].Time - Keys[i].Time) / (Keys[i+1].Time - Keys[i-1].Time);
-
- Tangents[i].InTangent *= in_factor; // compensating for the un-even keys
- Tangents[i].OutTangent *= out_factor;
- }
- TangentsDirty = false;
- }
- const PersistFactoryClass & CardinalSpline3DClass::Get_Factory(void) const
- {
- return _CardinalSpline3DFactory;
- }
- bool CardinalSpline3DClass::Save(ChunkSaveClass &csave)
- {
- csave.Begin_Chunk(CARDINAL3D_CHUNK_HERMITE3D);
- HermiteSpline3DClass::Save(csave);
- csave.End_Chunk();
-
- csave.Begin_Chunk(CARDINAL3D_CHUNK_TIGHTNESSKEYS);
- for (int i=0; i<Tightness.Count(); i++) {
- float tightness = Tightness[i];
- csave.Write(&(tightness),sizeof(tightness));
- }
- csave.End_Chunk();
- return true;
- }
- bool CardinalSpline3DClass::Load(ChunkLoadClass &cload)
- {
- int i;
- float tightness;
- // reset the array of tightness keys
- Tightness.Delete_All();
- // read in the chunks
- while (cload.Open_Chunk()) {
-
- switch(cload.Cur_Chunk_ID())
- {
- case CARDINAL3D_CHUNK_HERMITE3D:
- HermiteSpline3DClass::Load(cload);
- break;
- case CARDINAL3D_CHUNK_TIGHTNESSKEYS:
- for (i=0; i<Keys.Count(); i++) {
- cload.Read(&(tightness),sizeof(tightness));
- Tightness.Add(tightness);
- }
- break;
- default:
- WWDEBUG_SAY(("Unhandled Chunk: 0x%X File: %s Line: %d\r\n",__FILE__,__LINE__));
- break;
- }
- cload.Close_Chunk();
- }
- return true;
- }
- /*
- ** CardinalSpline1DClass Implementation
- */
- int CardinalSpline1DClass::Add_Key(float point,float t)
- {
- int index = HermiteSpline1DClass::Add_Key(point,t);
- float tightness = 0.5f;
- Tightness.Insert(index,tightness);
- return index;
- }
- void CardinalSpline1DClass::Remove_Key(int i)
- {
- Tightness.Delete(i);
- HermiteSpline1DClass::Remove_Key(i);
- }
- void CardinalSpline1DClass::Clear_Keys(void)
- {
- Tightness.Clear();
- HermiteSpline1DClass::Clear_Keys();
- }
- void CardinalSpline1DClass::Set_Tightness(int i,float tightness)
- {
- WWASSERT(i >= 0);
- WWASSERT(i < Tightness.Count());
- Tightness[i] = tightness;
- TangentsDirty = true;
- }
- float CardinalSpline1DClass::Get_Tightness(int i)
- {
- return Tightness[i];
- }
- void CardinalSpline1DClass::Update_Tangents(void)
- {
- if (Keys.Count() < 2) {
- for (int i=0; i<Keys.Count(); i++) {
- Tangents[0].InTangent = 0;
- Tangents[0].OutTangent = 0;
- }
- }
- // First and Last Key:
- // Only need to compute the OutTangent for key[0] and the InTangent for key[end]
- int end = Keys.Count() - 1;
- Tangents[0].InTangent = 0;
- Tangents[end].OutTangent = 0;
- if (IsLooping) {
- // This really only works if the start and end points have the same position...
- Tangents[0].OutTangent = (1.0f - Tightness[0])*(Keys[1].Point - Keys[end-1].Point);
- Tangents[end].InTangent = Tangents[0].OutTangent;
- } else {
-
- Tangents[0].OutTangent = (1.0f - Tightness[0])*(Keys[1].Point - Keys[0].Point);
- Tangents[end].InTangent = (1.0f - Tightness[0])*(Keys[end].Point - Keys[end-1].Point);
- }
- float total_time = (Keys[1].Time - Keys[0].Time) + (Keys[end].Time - Keys[end-1].Time);
- float in_factor = 2.0f * (Keys[end].Time - Keys[end-1].Time) / total_time;
- float out_factor = 2.0f * (Keys[1].Time - Keys[0].Time) / total_time;
- Tangents[end].InTangent *= in_factor;
- Tangents[0].OutTangent *= out_factor;
- // inner knots
- for (int i=1; i<Keys.Count()-1; i++) {
- Tangents[i].InTangent = (1.0f - Tightness[i])*(Keys[i+1].Point - Keys[i-1].Point);
- Tangents[i].OutTangent = Tangents[i].InTangent;
- float in_factor = 2.0f * (Keys[i].Time - Keys[i-1].Time) / (Keys[i+1].Time - Keys[i-1].Time);
- float out_factor = 2.0f * (Keys[i+1].Time - Keys[i].Time) / (Keys[i+1].Time - Keys[i-1].Time);
-
- Tangents[i].InTangent *= in_factor; // compensating for the un-even keys
- Tangents[i].OutTangent *= out_factor;
- }
- TangentsDirty = false;
- }
- const PersistFactoryClass & CardinalSpline1DClass::Get_Factory(void) const
- {
- return _CardinalSpline1DFactory;
- }
- bool CardinalSpline1DClass::Save(ChunkSaveClass &csave)
- {
- csave.Begin_Chunk(CARDINAL1D_CHUNK_HERMITE1D);
- HermiteSpline1DClass::Save(csave);
- csave.End_Chunk();
-
- csave.Begin_Chunk(CARDINAL1D_CHUNK_TIGHTNESSKEYS);
- for (int i=0; i<Tightness.Count(); i++) {
- float tightness = Tightness[i];
- csave.Write(&(tightness),sizeof(tightness));
- }
- csave.End_Chunk();
- return true;
- }
- bool CardinalSpline1DClass::Load(ChunkLoadClass &cload)
- {
- int i;
- float tightness;
- // reset the array of tangents
- Tightness.Delete_All();
- // read in the chunks
- while (cload.Open_Chunk()) {
-
- switch(cload.Cur_Chunk_ID())
- {
- case CARDINAL1D_CHUNK_HERMITE1D:
- HermiteSpline1DClass::Load(cload);
- break;
- case CARDINAL1D_CHUNK_TIGHTNESSKEYS:
- for (i=0; i<Keys.Count(); i++) {
- cload.Read(&(tightness),sizeof(tightness));
- Tightness.Add(tightness);
- }
- break;
- default:
- WWDEBUG_SAY(("Unhandled Chunk: 0x%X File: %s Line: %d\r\n",__FILE__,__LINE__));
- break;
- }
- cload.Close_Chunk();
- }
- return true;
- }
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