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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : WWMath *
- * *
- * $Archive:: /VSS_Sync/wwmath/cullsys.cpp $*
- * *
- * Author:: Greg Hjelstrom *
- * *
- * $Modtime:: 10/16/00 11:42a $*
- * *
- * $Revision:: 5 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "cullsys.h"
- #include "wwdebug.h"
- #include "wwprofile.h"
- /*************************************************************************
- **
- ** CullableClass Implementation
- **
- *************************************************************************/
- CullableClass::CullableClass(void) :
- CullLink(NULL),
- NextCollected(NULL)
- {
- CullBox.Init(Vector3(0,0,0),Vector3(1,1,1));
- }
- CullableClass::~CullableClass(void)
- {
- // the cull system that contains us is responsible for any culling link
- // so we better be out of it and it should have cleared our pointer before
- // we are deleted.
- WWASSERT(CullLink == NULL);
- }
- void CullableClass::Set_Cull_Box(const AABoxClass & box,bool just_loaded)
- {
- CullBox = box;
-
- WWPROFILE("Cullable::Set_Cull_Box");
- // Just_loaded flag allows us to update the box without notifying the
- // culling system. Use this when you've saved and loaded the linkage
- // so you know you're in the right node of the culling system...
- if (!just_loaded) {
- CullSystemClass * sys = Get_Culling_System();
- if (sys != NULL) {
- sys->Update_Culling(this);
- }
- }
- }
- void CullableClass::Set_Culling_System(CullSystemClass * sys)
- {
- if (CullLink) {
- CullLink->Set_Culling_System(sys);
- }
- }
- CullSystemClass * CullableClass::Get_Culling_System(void) const
- {
- if (CullLink) {
- return CullLink->Get_Culling_System();
- }
- return NULL;
- }
- /*************************************************************************
- **
- ** CullSystemClass Implementation
- **
- ** The base CullSystemClass mainly contains code for maintaining the
- ** current collection list and iterating through it.
- **
- *************************************************************************/
- CullSystemClass::CullSystemClass(void) :
- CollectionHead(NULL)
- {
- }
- CullSystemClass::~CullSystemClass(void)
- {
- }
- // NOTE: THE Get_() functions currently are the same as the Peek_() functions (e.g., they do not
- // add a Ref). This is wrong and will be fixed.
- CullableClass * CullSystemClass::Get_First_Collected_Object_Internal(void)
- {
- return CollectionHead;
- }
- CullableClass * CullSystemClass::Get_Next_Collected_Object_Internal(CullableClass * obj)
- {
- if (obj != NULL) {
- return obj->NextCollected;
- }
- return NULL;
- }
- CullableClass * CullSystemClass::Peek_First_Collected_Object_Internal(void)
- {
- return CollectionHead;
- }
- CullableClass * CullSystemClass::Peek_Next_Collected_Object_Internal(CullableClass * obj)
- {
- if (obj != NULL) {
- return obj->NextCollected;
- }
- return NULL;
- }
- void CullSystemClass::Reset_Collection(void)
- {
- CollectionHead = NULL;
- }
- void CullSystemClass::Add_To_Collection(CullableClass * obj)
- {
- WWASSERT(obj != NULL);
- obj->NextCollected = CollectionHead;
- CollectionHead = obj;
- }
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