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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : WWPhys *
- * *
- * $Archive:: /Commando/Code/wwmath/lookuptable.h $*
- * *
- * Original Author:: Greg Hjelstrom *
- * *
- * $Author:: Greg_h $*
- * *
- * $Modtime:: 4/18/00 1:20p $*
- * *
- * $Revision:: 6 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef LOOKUPTABLE_H
- #define LOOKUPTABLE_H
- #include "always.h"
- #include "simplevec.h"
- #include "wwstring.h"
- #include "refcount.h"
- #include "multilist.h"
- #include "wwmath.h"
- class Vector2;
- class Curve1DClass;
- class ChunkSaveClass;
- class ChunkLoadClass;
- /**
- ** LookupTableClass
- ** This class contains the tabulated values for a function.
- */
- class LookupTableClass : public RefCountClass, public MultiListObjectClass
- {
- public:
- LookupTableClass(int sample_count = 256);
- virtual ~LookupTableClass(void);
- void Init(const char * name,Curve1DClass * curve);
- float Get_Value(float input);
- float Get_Value_Quick(float input);
- const char * Get_Name(void) { return Name; }
- protected:
- StringClass Name; // name of this table, if it came from a file, this is also the filename
- float MinInputValue;
- float MaxInputValue;
- float OOMaxMinusMin;
- SimpleVecClass<float> OutputSamples;
- };
- inline float LookupTableClass::Get_Value(float input)
- {
- if (input <= MinInputValue) {
- return OutputSamples[0];
- }
- if (input >= MaxInputValue) {
- return OutputSamples[OutputSamples.Length()-1];
- }
-
- float normalized_input = (float)(OutputSamples.Length()-1) * (input - MinInputValue) * OOMaxMinusMin;
- float input0 = WWMath::Floor(normalized_input);
-
- int index0 = WWMath::Float_To_Long(input0);
- int index1 = index0+1;
- float lerp = normalized_input - input0;
- return OutputSamples[index0] + lerp * (OutputSamples[index1] - OutputSamples[index0]);
- }
- inline float LookupTableClass::Get_Value_Quick(float input)
- {
- if (input <= MinInputValue) {
- return OutputSamples[0];
- }
- if (input >= MaxInputValue) {
- return OutputSamples[OutputSamples.Length()-1];
- }
-
- int index = (OutputSamples.Length()-1) * WWMath::Float_To_Long((input - MinInputValue) * OOMaxMinusMin);
- return OutputSamples[index];
- }
- /**
- ** LookupTableMgrClass
- ** This class tracks all of the LookupTableClass's that have been loaded or installed.
- ** LookupTables can be created using the "SimpleGraph" tool. It basically allows you
- ** to edit a curve which will be used to generate the table. These curves are stored
- ** in .TBL files.
- **
- ** NOTE: Use the SimpleGraph program to create lookup tables! Then just ask for them
- ** by filename and it will load the table for you (unless it is already loaded).
- **
- ** NOTE: I add a table called "DefaultTable" so that you can revert to that if
- ** your table isn't found.
- */
- class LookupTableMgrClass
- {
- public:
- LookupTableMgrClass(void);
- ~LookupTableMgrClass(void);
- // init and shutdown are automatically called from WWMath::Init, WWMath::Shutdown...
- static void Init(void);
- static void Shutdown(void);
- static bool Add_Table(LookupTableClass * table);
- static bool Remove_Table(LookupTableClass * table);
- static LookupTableClass * Get_Table(const char * name,bool try_to_load = true);
-
- static void Save_Table_Desc( ChunkSaveClass & csave,
- Curve1DClass * curve,
- const Vector2 & min,
- const Vector2 & max );
-
- static void Load_Table_Desc( ChunkLoadClass & cload,
- Curve1DClass ** curve_ptr,
- Vector2 * set_min = NULL,
- Vector2 * set_max = NULL );
- static void Reset(void);
- protected:
- static RefMultiListClass<LookupTableClass> Tables;
- };
- #endif // LOOKUPTABLE_H
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