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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : WWMath *
- * *
- * $Archive:: /VSS_Sync/wwmath/tcbspline.h $*
- * *
- * Author:: Greg Hjelstrom *
- * *
- * $Modtime:: 6/13/01 2:18p $*
- * *
- * $Revision:: 4 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef TCBSPLINE_H
- #define TCBSPLINE_H
- #include "hermitespline.h"
- /*
- ** TCBSpline3DClass
- ** Tension-Continuity-Bias splines. Otherwise known as Kochanek-Bartels cubic splines
- */
- class TCBSpline3DClass : public HermiteSpline3DClass
- {
- public:
- virtual int Add_Key(const Vector3 & point,float t);
- virtual void Remove_Key(int i);
- virtual void Clear_Keys(void);
- virtual void Set_TCB_Params(int i,float tension,float continuity,float bias);
- virtual void Get_TCB_Params(int i,float *tension,float *continuity,float *bias);
- void Update_Tangents(void);
- // save-load support
- virtual const PersistFactoryClass & Get_Factory(void) const;
- virtual bool Save(ChunkSaveClass &csave);
- virtual bool Load(ChunkLoadClass &cload);
- protected:
- class TCBClass
- {
- public:
- float Tension;
- float Continuity;
- float Bias;
- bool operator == (const TCBClass & that) { return ((Tension == that.Tension) && (Continuity == that.Continuity) && (Bias == that.Bias)); }
- bool operator != (const TCBClass & that) { return !TCBClass::operator == (that); }
- };
- DynamicVectorClass<TCBClass> Params;
- };
- #endif
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