| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293 |
- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : wwmath *
- * *
- * $Archive:: /Commando/Code/WWMath/vp.h $*
- * *
- * Org Author:: Hector Yee *
- * *
- * Author : Kenny Mitchell *
- * *
- * $Modtime:: 06/26/02 4:04p $*
- * *
- * $Revision:: 13 $*
- * *
- * 06/26/02 KM Matrix name change to avoid MAX conflicts *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * Transform - transforms a vector array given Matrix3D *
- * Copy - Copies data from source to destination *
- * CopyIndexed-copies dst[]=src[index[]] *
- * Clear - clears array to zero *
- * Normalize - normalize the array *
- * MinMax - Finds the min and max of the array *
- * *
- *----------------------------------------------------------------------------------------------*
- */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef VECTORPROCESSOR_H
- #define VECTORPROCESSOR_H
- class Vector2;
- class Vector3;
- class Vector4;
- class Matrix3D;
- class Matrix4x4;
- class VectorProcessorClass
- {
- public:
- static void Transform(Vector3* dst,const Vector3 *src, const Matrix3D& matrix, const int count);
- static void Transform(Vector4* dst,const Vector3 *src, const Matrix4x4& matrix, const int count);
- static void Copy(unsigned *dst,const unsigned *src, const int count);
- static void Copy(Vector2 *dst,const Vector2 *src, const int count);
- static void Copy(Vector3 *dst,const Vector3 *src, const int count);
- static void Copy(Vector4 *dst,const Vector4 *src, const int count);
- static void Copy(Vector4 *dst,const Vector3 *src, const float * srca, const int count);
- static void Copy(Vector4 *dst,const Vector3 *src, const float srca, const int count);
- static void Copy(Vector4 *dst,const Vector3 &src, const float * srca, const int count);
- static void CopyIndexed(unsigned *dst,const unsigned *src, const unsigned int *index, const int count);
- static void CopyIndexed(Vector2 *dst,const Vector2 *src, const unsigned int *index, const int count);
- static void CopyIndexed(Vector3 *dst,const Vector3 *src, const unsigned int *index, const int count);
- static void CopyIndexed(Vector4 *dst,const Vector4 *src, const unsigned int *index, const int count);
- static void CopyIndexed(unsigned char* dst, const unsigned char* src, const unsigned int *index, int count);
- static void CopyIndexed(float* dst, float* src, const unsigned int *index, int count);
- static void Clamp(Vector4 *dst,const Vector4 *src, const float min, const float max, const int count);
- static void Clear (Vector3 *dst, const int count);
- static void Normalize(Vector3 *dst, const int count);
- static void MinMax(Vector3 *src, Vector3 &min, Vector3 &max, const int count);
- static void MulAdd(float * dest,float multiplier,float add,int count);
- static void Prefetch(void* address);
- static void DotProduct(float *dst, const Vector3 &a, const Vector3 *b,const int count);
- static void ClampMin(float *dst, float *src, const float min, const int count);
- static void Power(float *dst, float *src, const float pow, const int count);
- };
- #endif // VECTORPROCESSOR_H
|