saveloadids.h 3.3 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071
  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : WWSaveLoad *
  23. * *
  24. * $Archive:: /Commando/Code/wwsaveload/saveloadids.h $*
  25. * *
  26. * Author:: Greg Hjelstrom *
  27. * *
  28. * $Modtime:: 5/04/01 8:42p $*
  29. * *
  30. * $Revision:: 9 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #if defined(_MSC_VER)
  36. #pragma once
  37. #endif
  38. #ifndef SAVELOADIDS_H
  39. #define SAVELOADIDS_H
  40. //////////////////////////////////////////////////////////////////////////////////
  41. //
  42. // Chunk ID Ranges.
  43. // Here are the ranges to use for SubSystem and PersistFactory chunk id's
  44. // and also the chunk id's used by the save-load system itself. If you are
  45. // creating a new library that is going to take advantage of this system,
  46. // create a new range for it here.
  47. //
  48. //////////////////////////////////////////////////////////////////////////////////
  49. enum
  50. {
  51. CHUNKID_SAVELOAD_BEGIN = 0x00000100,
  52. CHUNKID_SAVELOAD_DEFMGR,
  53. CHUNKID_TWIDDLER,
  54. CHUNKID_WW3D_BEGIN = 0x00010000,
  55. CHUNKID_WWPHYS_BEGIN = 0x00020000,
  56. CHUNKID_WWAUDIO_BEGIN = 0x00030000,
  57. CHUNKID_COMBAT_BEGIN = 0x00040000,
  58. CHUNKID_COMMANDO_EDITOR_BEGIN = 0x00050000,
  59. CHUNKID_PHYSTEST_BEGIN = 0x00060000,
  60. CHUNKID_COMMANDO_BEGIN = 0x00070000,
  61. CHUNKID_WWMATH_BEGIN = 0x00080000,
  62. CHUNKID_WWTRANSLATEDB_BEGIN = 0x00090000
  63. };
  64. #endif