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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : WWSaveLoad *
- * *
- * $Archive:: /Commando/Code/wwsaveload/saveloadids.h $*
- * *
- * Author:: Greg Hjelstrom *
- * *
- * $Modtime:: 5/04/01 8:42p $*
- * *
- * $Revision:: 9 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef SAVELOADIDS_H
- #define SAVELOADIDS_H
- //////////////////////////////////////////////////////////////////////////////////
- //
- // Chunk ID Ranges.
- // Here are the ranges to use for SubSystem and PersistFactory chunk id's
- // and also the chunk id's used by the save-load system itself. If you are
- // creating a new library that is going to take advantage of this system,
- // create a new range for it here.
- //
- //////////////////////////////////////////////////////////////////////////////////
- enum
- {
- CHUNKID_SAVELOAD_BEGIN = 0x00000100,
- CHUNKID_SAVELOAD_DEFMGR,
- CHUNKID_TWIDDLER,
- CHUNKID_WW3D_BEGIN = 0x00010000,
- CHUNKID_WWPHYS_BEGIN = 0x00020000,
- CHUNKID_WWAUDIO_BEGIN = 0x00030000,
- CHUNKID_COMBAT_BEGIN = 0x00040000,
- CHUNKID_COMMANDO_EDITOR_BEGIN = 0x00050000,
- CHUNKID_PHYSTEST_BEGIN = 0x00060000,
- CHUNKID_COMMANDO_BEGIN = 0x00070000,
- CHUNKID_WWMATH_BEGIN = 0x00080000,
- CHUNKID_WWTRANSLATEDB_BEGIN = 0x00090000
- };
- #endif
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