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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #include "saveloadstatus.h"
- #include "mutex.h"
- #define MAX_STATUS_TEXT_ID 2
- static CriticalSectionClass text_mutex;
- static StringClass status_text[MAX_STATUS_TEXT_ID];
- void SaveLoadStatus::Set_Status_Text(const char* text,int id)
- {
- CriticalSectionClass::LockClass m(text_mutex);
- WWASSERT(id<MAX_STATUS_TEXT_ID);
- status_text[id]=text;
- if (id==0) status_text[1]="";
- }
- void SaveLoadStatus::Get_Status_Text(StringClass& text, int id)
- {
- CriticalSectionClass::LockClass m(text_mutex);
- WWASSERT(id<MAX_STATUS_TEXT_ID);
- text=status_text[id];
- }
- static int status_count;
- void SaveLoadStatus::Reset_Status_Count( void )
- {
- status_count = 0;
- }
- void SaveLoadStatus::Inc_Status_Count( void )
- {
- status_count++;
- }
- int SaveLoadStatus::Get_Status_Count( void )
- {
- return status_count;
- }
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