shdforcelinks.cpp 3.1 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162
  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : wwshade *
  23. * *
  24. * $Archive:: \code\wwshade\shdforcelinks.cpp $*
  25. * *
  26. * Org Author:: Patrick Smith *
  27. * *
  28. * Author:: Kenny Mitchell *
  29. * *
  30. * $Modtime:: 6/27/2002 4:28p $*
  31. * *
  32. * $Revision:: 3 $*
  33. * *
  34. *---------------------------------------------------------------------------------------------*
  35. * Functions: *
  36. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  37. #include "shdforcelinks.h"
  38. #include "wwhack.h"
  39. /////////////////////////////////////////////////////////////////////////////
  40. //
  41. // SHD_Force_Links
  42. //
  43. /////////////////////////////////////////////////////////////////////////////
  44. void SHD_Force_Links ()
  45. {
  46. //
  47. // Force-link those modules that would be "linked-out" of the static lib
  48. // because they are not directly referenced.
  49. //
  50. FORCE_LINK (SimpleShader);
  51. FORCE_LINK (GlossMaskShader);
  52. FORCE_LINK (BumpSpecShader);
  53. FORCE_LINK (BumpDiffShader);
  54. FORCE_LINK (CubeMapShader);
  55. FORCE_LINK (LegacyW3DShader);
  56. return ;
  57. }