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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : WWShade *
- * *
- * $Archive:: /Commando/Code/wwshade/shdlib.cpp $*
- * *
- * Org Author:: Kenny Mitchell *
- * *
- * Author : Kenny Mitchell *
- * *
- * $Modtime:: 07/01/02 10:31a $*
- * *
- * $Revision:: 1 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * WWShade.lib library interface *
- *---------------------------------------------------------------------------------------------*/
- #include "shdlib.h"
- #include "assetmgr.h"
- #include "shdloader.h"
- #include "shdrenderer.h"
- void SHD_Init()
- {
- ShdRendererClass::Peek_Instance()->Init();
- }
- void SHD_Shutdown()
- {
- ShdRendererClass::Peek_Instance()->Shutdown();
- }
- void SHD_Init_Shaders()
- {
- ShdRendererClass::Init_Shaders();
- }
- void SHD_Shutdown_Shaders()
- {
- ShdRendererClass::Shutdown_Shaders();
- }
- void SHD_Flush()
- {
- ShdRendererClass::Peek_Instance()->Flush();
- }
- void SHD_Register_Loader()
- {
- WW3DAssetManager::Get_Instance()->Register_Prototype_Loader(&_ShdMeshLoader);
- // WW3DAssetManager::Get_Instance()->Register_Prototype_Loader(&_ShdMeshLegacyLoader);
- WW3DAssetManager::Get_Instance()->Register_Prototype_Loader(&_MeshLoader);
- }
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