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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : WWShade *
- * *
- * $Archive:: /Commando/Code/wwshade/shdloader.cpp $*
- * *
- * Org Author:: Kenny Mitchell *
- * *
- * Author : Kenny Mitchell *
- * *
- * $Modtime:: 06/27/02 3:51p $*
- * *
- * $Revision:: 1 $*
- * *
- * 06/26/02 KM Abstracting shader system
- *---------------------------------------------------------------------------------------------*/
- #include "shdloader.h"
- #include "shdmesh.h"
- #include "mesh.h"
- ShdMeshLoaderClass _ShdMeshLoader;
- ShdMeshLegacyLoaderClass _ShdMeshLegacyLoader;
- /***********************************************************************************************
- * ShdMeshLoaderClass::Load -- reads in a shader mesh and creates a prototype for it *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 5/21/02 KJM : Created. *
- *=============================================================================================*/
- PrototypeClass* ShdMeshLoaderClass::Load_W3D(ChunkLoadClass& cload)
- {
- ShdMeshClass* mesh=NEW_REF(ShdMeshClass, ());
- if (mesh==NULL)
- {
- return NULL;
- }
- if (mesh->Load_W3D(cload)!=WW3D_ERROR_OK)
- {
- // if the load failed, delete the mesh
- assert(mesh->Num_Refs() == 1);
- mesh->Release_Ref();
- return NULL;
- }
- // create the prototype and add it to the lists
- PrimitivePrototypeClass * newproto = new PrimitivePrototypeClass(mesh);
- mesh->Release_Ref();
- return newproto;
- }
- PrototypeClass * ShdMeshLegacyLoaderClass::Load_W3D(ChunkLoadClass & cload)
- {
- MeshClass * mesh = NEW_REF( MeshClass, () );
- if (mesh == NULL) {
- return NULL;
- }
- if (mesh->Load_W3D(cload) != WW3D_ERROR_OK) {
- // if the load failed, delete the mesh
- assert(mesh->Num_Refs() == 1);
- mesh->Release_Ref();
- return NULL;
- } else {
- ShdMeshClass* shdmesh=NEW_REF( ShdMeshClass, () );
- shdmesh->Init_From_Legacy_Mesh(mesh);
- mesh->Release_Ref();
- // create the prototype and add it to the lists
- PrimitivePrototypeClass * newproto = W3DNEW PrimitivePrototypeClass(shdmesh);
- shdmesh->Release_Ref();
- return newproto;
-
- }
- }
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