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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /////////////////////////////////////////////////////////////////////////EA-V1
- // $File: //depot/GeneralsMD/Staging/code/Libraries/Source/debug/debug_cmd.h $
- // $Author: mhoffe $
- // $Revision: #1 $
- // $DateTime: 2003/07/03 11:55:26 $
- //
- // ©2003 Electronic Arts
- //
- // Debug command interface
- //////////////////////////////////////////////////////////////////////////////
- #ifdef _MSC_VER
- # pragma once
- #endif
- #ifndef DEBUG_CMD_H // Include guard
- #define DEBUG_CMD_H
- /**
- \interface DebugCmdInterface debug.h <rts/debug.h>
-
- \brief Debug command group interface.
- A debug command group interface implementation defines a new
- command group and the commands implemented for this group.
- A Debug command group interface instance must register itself
- using Debug::AddCommands. Ownership is then transfered to
- the Debug module unless the object is manually removed
- by calling Debug::RemoveCommands.
- For convenience the macro \ref DEBUG_CREATE_COMMAND_GROUP
- can be used as well.
- */
- class DebugCmdInterface
- {
- // no copy/assign op
- DebugCmdInterface(const &DebugCmdInterface);
- DebugCmdInterface& operator=(const DebugCmdInterface&);
- protected:
- // nobody can call this destructor (except child classes)
- virtual ~DebugCmdInterface() {}
- public:
- // interface only so no functionality here
- explicit DebugCmdInterface(void) {}
- /// possible command modes
- enum CommandMode
- {
- /// normal command mode
- Normal,
- /// structured command mode
- Structured,
- MAX
- };
- /**
- \brief Execute the given command.
- This function is called whenever a command has been issued for
- the command group the interface implements.
- \param dbg debug instance
- \param cmd command issued
- \param cmdmode command mode
- \param argn number of additional arguments passed in
- \param argv argument list
- \return true if command was known, false if not
- */
- virtual bool Execute(class Debug& dbg, const char *cmd, CommandMode cmdmode,
- unsigned argn, const char * const * argv)=0;
- /**
- \brief Destroys the current command interface.
- Use this function instead of just delete'ing the instance.
- */
- virtual void Delete(void)=0;
- };
- /**
- \addtogroup debug_cmd_macros Debug command interface helper macros
- These macros can be used if a command interface instance should
- be available right after starting the program (which is usually
- the case).
- */
- ///@{
- #ifdef DOXYGEN
- /**
- \brief Helper macro for creating and registering a command interface
- instance the Debug module.
- \param groupname name of command group this class if for
- (without quotes)
- \param type type name of class we're implementing
- */
- #define DEBUG_CREATE_COMMAND_GROUP(groupname,type)
- #else
- #define DEBUG_CREATE_COMMAND_GROUP(groupname,type) \
- static bool __RegisterDebugCmdGroup_##type=Debug::AddCommands(#groupname,new type);
- #endif
- ///@}
- #endif // DEBUG_CMD_H
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