StdAfx.h 1.6 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. // stdafx.h : include file for standard system include files,
  19. // or project specific include files that are used frequently, but
  20. // are changed infrequently
  21. //
  22. #if !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
  23. #define AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_
  24. #if _MSC_VER > 1000
  25. #pragma once
  26. #endif // _MSC_VER > 1000
  27. #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
  28. // Windows Header Files:
  29. #include <windows.h>
  30. // C RunTime Header Files
  31. #include <stdlib.h>
  32. #include <malloc.h>
  33. #include <memory.h>
  34. #include <tchar.h>
  35. // Local Header Files
  36. // TODO: reference additional headers your program requires here
  37. //{{AFX_INSERT_LOCATION}}
  38. // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
  39. #endif // !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)