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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /////////////////////////////////////////////////////////////////////////EA-V1
- // $File: //depot/GeneralsMD/Staging/code/Libraries/Source/debug/test3/test3.cpp $
- // $Author: mhoffe $
- // $Revision: #1 $
- // $DateTime: 2003/07/03 11:55:26 $
- //
- // ©2003 Electronic Arts
- //
- // Debug module - Test 3 (Checking FLAT I/O, logging)
- //////////////////////////////////////////////////////////////////////////////
- #ifdef NDEBUG
- # define _INTERNAL
- # pragma comment(linker,"/nodefaultlib:debuginternal.lib")
- #endif
- #include "../debug.h"
- unsigned divByNull;
- void main(void)
- {
- // switch to debug group
- Debug::Command("debug.");
- Debug::Command("alwaysflush +");
- // we want our files copied
- Debug::Command("io flat copy ..\\");
- // split 'split_me' log group to separate file (with size limit)
- Debug::Command("io flat splitadd l split_me splitted 1");
- // turn all logs on
- Debug::Command("add l + *");
- // disable no_log log
- Debug::Command("add l - no_log");
- // now log something...
- DLOG("This should be visible.\n");
- DLOG_GROUP(no_log,"This should *NOT* be visible.\n");
- for (int k=0;k<200;k++)
- DLOG_GROUP(split_me,"Log line " << k << "\n");
- DLOG_GROUP(split_me,"Final line in separate log file.\n");
- // and now let's crash!
- divByNull/=divByNull;
- }
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