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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: WinMain.h ////////////////////////////////////////////////////////////
- //
- // Header for entry point for Win32 application
- //
- // Author: Colin Day, April 2001
- //
- ///////////////////////////////////////////////////////////////////////////////
- #ifndef __WINMAIN_H_
- #define __WINMAIN_H_
- // SYSTEM INCLUDES ////////////////////////////////////////////////////////////
- #include <windows.h>
- // USER INCLUDES //////////////////////////////////////////////////////////////
- #include "Win32Device/GameClient/Win32Mouse.h"
- // EXTERNAL ///////////////////////////////////////////////////////////////////
- extern HINSTANCE ApplicationHInstance; ///< our application instance
- extern HWND ApplicationHWnd; ///< our application window handle
- extern Win32Mouse *TheWin32Mouse; ///< global for win32 mouse only!
- #endif // end __WINMAIN_H_
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