RTS.dsp 36 KB

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  1. # Microsoft Developer Studio Project File - Name="RTS" - Package Owner=<4>
  2. # Microsoft Developer Studio Generated Build File, Format Version 6.00
  3. # ** DO NOT EDIT **
  4. # TARGTYPE "Win32 (x86) Application" 0x0101
  5. CFG=RTS - Win32 DebugW3D
  6. !MESSAGE This is not a valid makefile. To build this project using NMAKE,
  7. !MESSAGE use the Export Makefile command and run
  8. !MESSAGE
  9. !MESSAGE NMAKE /f "RTS.mak".
  10. !MESSAGE
  11. !MESSAGE You can specify a configuration when running NMAKE
  12. !MESSAGE by defining the macro CFG on the command line. For example:
  13. !MESSAGE
  14. !MESSAGE NMAKE /f "RTS.mak" CFG="RTS - Win32 DebugW3D"
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  16. !MESSAGE Possible choices for configuration are:
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  18. !MESSAGE "RTS - Win32 Release" (based on "Win32 (x86) Application")
  19. !MESSAGE "RTS - Win32 Debug" (based on "Win32 (x86) Application")
  20. !MESSAGE "RTS - Win32 Internal" (based on "Win32 (x86) Application")
  21. !MESSAGE "RTS - Win32 DebugW3D" (based on "Win32 (x86) Application")
  22. !MESSAGE "RTS - Win32 Profile" (based on "Win32 (x86) Application")
  23. !MESSAGE
  24. # Begin Project
  25. # PROP AllowPerConfigDependencies 0
  26. # PROP Scc_ProjName ""$/RTS/Code", CAAAAAAA"
  27. # PROP Scc_LocalPath "."
  28. CPP=cl.exe
  29. MTL=midl.exe
  30. RSC=rc.exe
  31. !IF "$(CFG)" == "RTS - Win32 Release"
  32. # PROP BASE Use_MFC 0
  33. # PROP BASE Use_Debug_Libraries 0
  34. # PROP BASE Output_Dir "Release"
  35. # PROP BASE Intermediate_Dir "Release"
  36. # PROP BASE Target_Dir ""
  37. # PROP Use_MFC 0
  38. # PROP Use_Debug_Libraries 0
  39. # PROP Output_Dir "Main\Release"
  40. # PROP Intermediate_Dir "Main\Release"
  41. # PROP Ignore_Export_Lib 0
  42. # PROP Target_Dir ""
  43. # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
  44. # ADD CPP /nologo /G6 /MD /W3 /WX /GX /Zi /O2 /Ob2 /I "Libraries\Include" /I "GameEngine\Include" /I "gameenginedevice\Include" /I "Libraries\Source\WWVegas" /I "Libraries\Source\WWVegas\WWLib" /I "Libraries\Source\WWVegas\WWMath" /I "Libraries\Source\WWVegas\WWDebug" /I "Libraries\Source\WWVegas\WWSaveLoad" /I "Libraries\Source\WWVegas\WW3D2" /I "Libraries\Include\Granny" /D "IG_DEBUG_STACKTRACE" /D "NDEBUG" /D "_RELEASE" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
  45. # SUBTRACT CPP /Fr
  46. # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  47. # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  48. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  49. # ADD RSC /l 0x409 /d "NDEBUG"
  50. BSC32=bscmake.exe
  51. # ADD BASE BSC32 /nologo
  52. # ADD BSC32 /nologo
  53. LINK32=link.exe
  54. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
  55. # ADD LINK32 Benchmark.lib WW3D2.lib WWDebug.lib WWLib.lib WWUtil.lib WWMath.lib GameEngine.lib GameEngineDevice.lib binkw32.lib dxguid.lib dinput8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib d3dx8.lib mss32.lib d3d8.lib winmm.lib vfw32.lib dsound.lib wsock32.lib imm32.lib wininet.lib /nologo /subsystem:windows /pdb:"..\Run\RTS.pdb" /map:"..\Run\RTS.map" /debug /machine:I386 /nodefaultlib:"libc.lib" /nodefaultlib:"debug.lib" /out:"..\Run\RTS.exe" /libpath:"..\..\GameEngine" /libpath:"GameEngine\Lib" /libpath:"GameEngineDevice\Lib" /libpath:"Libraries\Lib" /libpath:"GameEngine" /OPT:REF /OPT:ICF
  56. # SUBTRACT LINK32 /pdb:none
  57. !ELSEIF "$(CFG)" == "RTS - Win32 Debug"
  58. # PROP BASE Use_MFC 0
  59. # PROP BASE Use_Debug_Libraries 1
  60. # PROP BASE Output_Dir "Debug"
  61. # PROP BASE Intermediate_Dir "Debug"
  62. # PROP BASE Target_Dir ""
  63. # PROP Use_MFC 0
  64. # PROP Use_Debug_Libraries 1
  65. # PROP Output_Dir "Main\Debug"
  66. # PROP Intermediate_Dir "Main\Debug"
  67. # PROP Ignore_Export_Lib 0
  68. # PROP Target_Dir ""
  69. # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
  70. # ADD CPP /nologo /G6 /MDd /W3 /WX /Gm /GX /ZI /Od /I "Libraries\Include" /I "GameEngine\Include" /I "gameenginedevice\Include" /I "Libraries\Source\WWVegas" /I "Libraries\Source\WWVegas\WWLib" /I "Libraries\Source\WWVegas\WWMath" /I "Libraries\Source\WWVegas\WWDebug" /I "Libraries\Source\WWVegas\WWSaveLoad" /I "Libraries\Source\WWVegas\WW3D2" /I "Libraries\Include\Granny" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "BROWSER_DEBUG" /YX /FD /GZ /c
  71. # SUBTRACT CPP /Fr
  72. # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
  73. # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
  74. # ADD BASE RSC /l 0x409 /d "_DEBUG"
  75. # ADD RSC /l 0x409 /d "_DEBUG"
  76. BSC32=bscmake.exe
  77. # ADD BASE BSC32 /nologo
  78. LINK32=link.exe
  79. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386
  80. # ADD LINK32 BenchmarkD.lib WW3D2Debug.lib WWDebugDebug.lib WWUtilDebug.lib WWLibDebug.lib WWMathDebug.lib GameEngineDebug.lib GameEngineDeviceDebug.lib binkw32.lib dxguid.lib dinput8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib d3dx8.lib mss32.lib d3d8.lib winmm.lib vfw32.lib dsound.lib wsock32.lib imm32.lib wininet.lib /nologo /subsystem:windows /pdb:"..\Run\RTSD.pdb" /map:"..\Run\RTSD.map" /debug /machine:I386 /nodefaultlib:"libcd.lib" /out:"..\Run\RTSD.exe" /libpath:"GameEngine" /libpath:"GameEngine\Lib" /libpath:"GameEngineDevice\Lib" /libpath:"Libraries\Lib"
  81. # SUBTRACT LINK32 /pdb:none
  82. !ELSEIF "$(CFG)" == "RTS - Win32 Internal"
  83. # PROP BASE Use_MFC 0
  84. # PROP BASE Use_Debug_Libraries 0
  85. # PROP BASE Output_Dir "Internal"
  86. # PROP BASE Intermediate_Dir "Internal"
  87. # PROP BASE Target_Dir ""
  88. # PROP Use_MFC 0
  89. # PROP Use_Debug_Libraries 0
  90. # PROP Output_Dir "Main\Internal"
  91. # PROP Intermediate_Dir "Main\Internal"
  92. # PROP Ignore_Export_Lib 0
  93. # PROP Target_Dir ""
  94. # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
  95. # ADD CPP /nologo /G6 /MD /W3 /WX /GX /Zi /O2 /I "Libraries\Include" /I "GameEngine\Include" /I "gameenginedevice\Include" /I "Libraries\Source\WWVegas" /I "Libraries\Source\WWVegas\WWLib" /I "Libraries\Source\WWVegas\WWMath" /I "Libraries\Source\WWVegas\WWDebug" /I "Libraries\Source\WWVegas\WWSaveLoad" /I "Libraries\Source\WWVegas\WW3D2" /I "Libraries\Include\Granny" /D "NDEBUG" /D "_INTERNAL" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
  96. # SUBTRACT CPP /Fr
  97. # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  98. # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  99. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  100. # ADD RSC /l 0x409 /d "NDEBUG"
  101. BSC32=bscmake.exe
  102. # ADD BASE BSC32 /nologo
  103. # ADD BSC32 /nologo
  104. LINK32=link.exe
  105. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib wsock32.lib /nologo /subsystem:windows /machine:I386
  106. # ADD LINK32 Benchmark.lib WW3D2Internal.lib WWDebugInternal.lib WWLibInternal.lib WWUtilInternal.lib WWMathInternal.lib GameEngineInternal.lib GameEngineDeviceInternal.lib binkw32.lib dxguid.lib dinput8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib d3dx8.lib mss32.lib d3d8.lib winmm.lib vfw32.lib dsound.lib wsock32.lib imm32.lib wininet.lib /nologo /subsystem:windows /pdb:"..\Run\RTSI.pdb" /map:"..\Run\RTSI.map" /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"..\Run\RTSI.exe" /libpath:"GameEngine\Lib" /libpath:"GameEngineDevice\Lib" /libpath:"Libraries\Lib" /libpath:"GameEngine" /fixed:no
  107. # SUBTRACT LINK32 /pdb:none
  108. !ELSEIF "$(CFG)" == "RTS - Win32 DebugW3D"
  109. # PROP BASE Use_MFC 0
  110. # PROP BASE Use_Debug_Libraries 1
  111. # PROP BASE Output_Dir "DebugW3D"
  112. # PROP BASE Intermediate_Dir "DebugW3D"
  113. # PROP BASE Target_Dir ""
  114. # PROP Use_MFC 0
  115. # PROP Use_Debug_Libraries 1
  116. # PROP Output_Dir "Main\DebugW3D"
  117. # PROP Intermediate_Dir "Main\DebugW3D"
  118. # PROP Ignore_Export_Lib 0
  119. # PROP Target_Dir ""
  120. # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
  121. # ADD CPP /nologo /G6 /MDd /W3 /WX /Gm /GX /ZI /Od /I "Libraries\Include" /I "GameEngine\Include" /I "gameenginedevice\Include" /I "Libraries\Source\WWVegas" /I "Libraries\Source\WWVegas\WWLib" /I "Libraries\Source\WWVegas\WWMath" /I "Libraries\Source\WWVegas\WWDebug" /I "Libraries\Source\WWVegas\WWSaveLoad" /I "Libraries\Source\WWVegas\WW3D2" /I "Libraries\Include\Granny" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
  122. # SUBTRACT CPP /Fr
  123. # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
  124. # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
  125. # ADD BASE RSC /l 0x409 /d "_DEBUG"
  126. # ADD RSC /l 0x409 /d "_DEBUG"
  127. BSC32=bscmake.exe
  128. # ADD BASE BSC32 /nologo
  129. # ADD BSC32 /nologo
  130. LINK32=link.exe
  131. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386
  132. # ADD LINK32 BenchmarkD.lib WWDownloadDebug.lib GameSpyHTTPDebug.lib GameSpyPresenceDebug.lib GameSpyStatsDebug.lib GameSpyPeerDebug.lib GameSpyPatchingDebug.lib WW3D2DebugW3D.lib WWDebugDebugW3D.lib WWUtilDebugW3D.lib WWLibDebugW3D.lib WWMathDebugW3D.lib GameEngineDebug.lib GameEngineDeviceDebug.lib binkw32.lib dxguid.lib dinput8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib d3dx8.lib mss32.lib d3d8.lib winmm.lib vfw32.lib dsound.lib wsock32.lib imm32.lib wininet.lib /nologo /subsystem:windows /pdb:"..\Run\RTSDW3D.pdb" /map:"..\Run\RTSDW3D.map" /debug /machine:I386 /nodefaultlib:"libcd.lib" /out:"..\Run\RTSDW3D.exe" /libpath:"GameEngine" /libpath:"GameEngine\Lib" /libpath:"GameEngineDevice\Lib" /libpath:"Libraries\Lib"
  133. # SUBTRACT LINK32 /pdb:none
  134. !ELSEIF "$(CFG)" == "RTS - Win32 Profile"
  135. # PROP BASE Use_MFC 0
  136. # PROP BASE Use_Debug_Libraries 0
  137. # PROP BASE Output_Dir "Profile"
  138. # PROP BASE Intermediate_Dir "Profile"
  139. # PROP BASE Ignore_Export_Lib 0
  140. # PROP BASE Target_Dir ""
  141. # PROP Use_MFC 0
  142. # PROP Use_Debug_Libraries 0
  143. # PROP Output_Dir "Main\Profile"
  144. # PROP Intermediate_Dir "Main\Profile"
  145. # PROP Ignore_Export_Lib 0
  146. # PROP Target_Dir ""
  147. # ADD BASE CPP /nologo /G6 /MD /W3 /WX /GX /O2 /Ob2 /I "Libraries\Include" /I "GameEngine\Include" /I "gameenginedevice\Include" /I "Libraries\Source\WWVegas" /I "Libraries\Source\WWVegas\WWLib" /I "Libraries\Source\WWVegas\WWMath" /I "Libraries\Source\WWVegas\WWDebug" /I "Libraries\Source\WWVegas\WWSaveLoad" /I "Libraries\Source\WWVegas\WW3D2" /I "Libraries\Include\Granny" /D "IG_DEBUG_STACKTRACE" /D "NDEBUG" /D "_RELEASE" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
  148. # SUBTRACT BASE CPP /Fr
  149. # ADD CPP /nologo /G6 /MD /W3 /WX /GX /Zi /O2 /Ob2 /I "Libraries\Include" /I "GameEngine\Include" /I "gameenginedevice\Include" /I "Libraries\Source\WWVegas" /I "Libraries\Source\WWVegas\WWLib" /I "Libraries\Source\WWVegas\WWMath" /I "Libraries\Source\WWVegas\WWDebug" /I "Libraries\Source\WWVegas\WWSaveLoad" /I "Libraries\Source\WWVegas\WW3D2" /I "Libraries\Include\Granny" /D "IG_DEBUG_STACKTRACE" /D "NDEBUG" /D "_RELEASE" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_PROFILE" /YX /FD /Gh /c
  150. # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  151. # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  152. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  153. # ADD RSC /l 0x409 /d "NDEBUG"
  154. BSC32=bscmake.exe
  155. # ADD BASE BSC32 /nologo
  156. # ADD BSC32 /nologo
  157. LINK32=link.exe
  158. # ADD BASE LINK32 Benchmark.lib WW3D2.lib WWDebug.lib WWLib.lib WWUtil.lib WWMath.lib GameEngine.lib GameEngineDevice.lib binkw32.lib dxguid.lib dinput8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib d3dx8.lib mss32.lib d3d8.lib winmm.lib vfw32.lib dsound.lib wsock32.lib imm32.lib wininet.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"..\Run\RTS.exe" /libpath:"..\..\GameEngine" /libpath:"GameEngine\Lib" /libpath:"GameEngineDevice\Lib" /libpath:"Libraries\Lib" /libpath:"GameEngine"
  159. # SUBTRACT BASE LINK32 /pdb:none /debug
  160. # ADD LINK32 Benchmark.lib WW3D2Profile.lib WWDebugProfile.lib WWLibProfile.lib WWUtilProfile.lib WWMathProfile.lib GameEngineProfile.lib GameEngineDeviceProfile.lib binkw32.lib dxguid.lib dinput8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib d3dx8.lib mss32.lib d3d8.lib winmm.lib vfw32.lib dsound.lib wsock32.lib imm32.lib wininet.lib gamespyhttp.lib /nologo /subsystem:windows /pdb:"..\Run\RTSP.pdb" /map:"..\Run\RTSP.map" /debug /machine:I386 /nodefaultlib:"libc.lib" /nodefaultlib:"gameengine.lib" /out:"..\Run\RTSP.exe" /libpath:"GameEngine\Lib" /libpath:"GameEngineDevice\Lib" /libpath:"Libraries\Lib" /libpath:"GameEngine"
  161. # SUBTRACT LINK32 /pdb:none
  162. !ENDIF
  163. # Begin Target
  164. # Name "RTS - Win32 Release"
  165. # Name "RTS - Win32 Debug"
  166. # Name "RTS - Win32 Internal"
  167. # Name "RTS - Win32 DebugW3D"
  168. # Name "RTS - Win32 Profile"
  169. # Begin Group "Main"
  170. # PROP Default_Filter ""
  171. # Begin Source File
  172. SOURCE=.\Main\buildVersion.h
  173. # End Source File
  174. # Begin Source File
  175. SOURCE=.\Main\generatedVersion.h
  176. !IF "$(CFG)" == "RTS - Win32 Release"
  177. # PROP Ignore_Default_Tool 1
  178. USERDEP__GENER="$(ProjDir)\main\winmain.cpp" "$(ProjDir)\main\winmain.h" "$(ProjDir)\Libraries\Lib\WW3D2.lib" "$(ProjDir)\Libraries\Lib\WWDebug.lib" "$(ProjDir)\Libraries\Lib\WWUtil.lib" "$(ProjDir)\Libraries\Lib\WWLib.lib" "$(ProjDir)\Libraries\Lib\WWMath.lib" "$(ProjDir)\GameEngine\Lib\GameEngine.lib" "$(ProjDir)\GameEngineDevice\Lib\GameEngineDevice.lib"
  179. # Begin Custom Build - Incrementing version numbers held in $(InputPath) .\Main\buildVersion.h
  180. ProjDir=.
  181. TargetDir=\projects\generalsmd\production\Run
  182. InputPath=.\Main\generatedVersion.h
  183. "$(InputPath)" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  184. $(TargetDir)\versionUpdate.exe $(InputPath)
  185. $(TargetDir)\buildVersionUpdate.exe .\Main\buildVersion.h
  186. # End Custom Build
  187. !ELSEIF "$(CFG)" == "RTS - Win32 Debug"
  188. # PROP Ignore_Default_Tool 1
  189. USERDEP__GENER="$(ProjDir)\main\winmain.cpp" "$(ProjDir)\main\winmain.h" "$(ProjDir)\Libraries\Lib\WW3D2Debug.lib" "$(ProjDir)\Libraries\Lib\WWDebugDebug.lib" "$(ProjDir)\Libraries\Lib\WWUtilDebug.lib" "$(ProjDir)\Libraries\Lib\WWLibDebug.lib" "$(ProjDir)\Libraries\Lib\WWMathDebug.lib" "$(ProjDir)\GameEngine\Lib\GameEngineDebug.lib" "$(ProjDir)\GameEngineDevice\Lib\GameEngineDeviceDebug.lib"
  190. # Begin Custom Build - Incrementing version numbers held in $(InputPath) .\Main\buildVersion.h
  191. ProjDir=.
  192. TargetDir=\projects\generalsmd\production\Run
  193. InputPath=.\Main\generatedVersion.h
  194. "$(InputPath)" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  195. $(TargetDir)\versionUpdate.exe $(InputPath)
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