Babylon.h 2.1 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. // Babylon.h : main header file for the BABYLON application
  19. //
  20. #if !defined(AFX_BABYLON_H__2BF3124B_3BA1_11D3_B9DA_006097B90D93__INCLUDED_)
  21. #define AFX_BABYLON_H__2BF3124B_3BA1_11D3_B9DA_006097B90D93__INCLUDED_
  22. #if _MSC_VER > 1000
  23. #pragma once
  24. #endif // _MSC_VER > 1000
  25. #ifndef __AFXWIN_H__
  26. #error include 'stdafx.h' before including this file for PCH
  27. #endif
  28. #include "resource.h" // main symbols
  29. #include "transdb.h"
  30. /////////////////////////////////////////////////////////////////////////////
  31. // CBabylonApp:
  32. // See Babylon.cpp for the implementation of this class
  33. //
  34. class CBabylonApp : public CWinApp
  35. {
  36. public:
  37. CBabylonApp();
  38. // Overrides
  39. // ClassWizard generated virtual function overrides
  40. //{{AFX_VIRTUAL(CBabylonApp)
  41. public:
  42. virtual BOOL InitInstance();
  43. //}}AFX_VIRTUAL
  44. // Implementation
  45. //{{AFX_MSG(CBabylonApp)
  46. //}}AFX_MSG
  47. DECLARE_MESSAGE_MAP()
  48. };
  49. int ExcelRunning( void );
  50. extern TransDB *BabylonstrDB;
  51. extern TransDB *MainDB;
  52. extern char BabylonstrFilename[];
  53. extern char MainXLSFilename[];
  54. extern char RootPath[];
  55. extern char DialogPath[];
  56. extern LangID CurrentLanguage;
  57. /////////////////////////////////////////////////////////////////////////////
  58. //{{AFX_INSERT_LOCATION}}
  59. // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
  60. #endif // !defined(AFX_BABYLON_H__2BF3124B_3BA1_11D3_B9DA_006097B90D93__INCLUDED_)