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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- // ProceedDlg.cpp : implementation file
- //
- #include "stdafx.h"
- #include "Babylon.h"
- #include "ProceedDlg.h"
- #ifdef _DEBUG
- #define new DEBUG_NEW
- #undef THIS_FILE
- static char THIS_FILE[] = __FILE__;
- #endif
- /////////////////////////////////////////////////////////////////////////////
- // ProceedDlg dialog
- ProceedDlg::ProceedDlg(const char *nmessage, CWnd* pParent /*=NULL*/)
- : CDialog(ProceedDlg::IDD, pParent)
- {
- //{{AFX_DATA_INIT(ProceedDlg)
- // NOTE: the ClassWizard will add member initialization here
- //}}AFX_DATA_INIT
- message = nmessage;
- }
- void ProceedDlg::DoDataExchange(CDataExchange* pDX)
- {
- CDialog::DoDataExchange(pDX);
- //{{AFX_DATA_MAP(ProceedDlg)
- // NOTE: the ClassWizard will add DDX and DDV calls here
- //}}AFX_DATA_MAP
- }
- BEGIN_MESSAGE_MAP(ProceedDlg, CDialog)
- //{{AFX_MSG_MAP(ProceedDlg)
- ON_BN_CLICKED(IDC_YES, OnYes)
- ON_BN_CLICKED(IDC_ALWAYS, OnAlways)
- ON_BN_CLICKED(IDC_NO, OnNo)
- ON_WM_CLOSE()
- ON_BN_CLICKED(IDC_BUTTON_NO, OnNo)
- //}}AFX_MSG_MAP
- END_MESSAGE_MAP()
- /////////////////////////////////////////////////////////////////////////////
- // ProceedDlg message handlers
- void ProceedDlg::OnYes()
- {
- // TODO: Add your control notification handler code here
- EndDialog ( IDYES );
-
- }
- void ProceedDlg::OnAlways()
- {
- // TODO: Add your control notification handler code here
- EndDialog ( IDALWAYS );
-
- }
- void ProceedDlg::OnNo()
- {
- // TODO: Add your control notification handler code here
- EndDialog ( IDNO );
-
- }
- void ProceedDlg::OnClose()
- {
- // TODO: Add your message handler code here and/or call default
-
- EndDialog ( IDNO );
- CDialog::OnClose();
- }
- BOOL ProceedDlg::OnInitDialog()
- {
- CDialog::OnInitDialog();
-
- SetDlgItemText ( IDC_MESSAGE, message );
-
- return TRUE; // return TRUE unless you set the focus to a control
- // EXCEPTION: OCX Property Pages should return FALSE
- }
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