GUIEdit.dsp 12 KB

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  1. # Microsoft Developer Studio Project File - Name="GUIEdit" - Package Owner=<4>
  2. # Microsoft Developer Studio Generated Build File, Format Version 6.00
  3. # ** DO NOT EDIT **
  4. # TARGTYPE "Win32 (x86) Application" 0x0101
  5. CFG=GUIEdit - Win32 Debug
  6. !MESSAGE This is not a valid makefile. To build this project using NMAKE,
  7. !MESSAGE use the Export Makefile command and run
  8. !MESSAGE
  9. !MESSAGE NMAKE /f "GUIEdit.mak".
  10. !MESSAGE
  11. !MESSAGE You can specify a configuration when running NMAKE
  12. !MESSAGE by defining the macro CFG on the command line. For example:
  13. !MESSAGE
  14. !MESSAGE NMAKE /f "GUIEdit.mak" CFG="GUIEdit - Win32 Debug"
  15. !MESSAGE
  16. !MESSAGE Possible choices for configuration are:
  17. !MESSAGE
  18. !MESSAGE "GUIEdit - Win32 Release" (based on "Win32 (x86) Application")
  19. !MESSAGE "GUIEdit - Win32 Debug" (based on "Win32 (x86) Application")
  20. !MESSAGE "GUIEdit - Win32 Internal" (based on "Win32 (x86) Application")
  21. !MESSAGE
  22. # Begin Project
  23. # PROP AllowPerConfigDependencies 0
  24. # PROP Scc_ProjName "GUIEdit"
  25. # PROP Scc_LocalPath "."
  26. CPP=cl.exe
  27. MTL=midl.exe
  28. RSC=rc.exe
  29. !IF "$(CFG)" == "GUIEdit - Win32 Release"
  30. # PROP BASE Use_MFC 0
  31. # PROP BASE Use_Debug_Libraries 0
  32. # PROP BASE Output_Dir "Release"
  33. # PROP BASE Intermediate_Dir "Release"
  34. # PROP BASE Target_Dir ""
  35. # PROP Use_MFC 0
  36. # PROP Use_Debug_Libraries 0
  37. # PROP Output_Dir "Release"
  38. # PROP Intermediate_Dir "Release"
  39. # PROP Ignore_Export_Lib 0
  40. # PROP Target_Dir ""
  41. # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /Yu"stdafx.h" /FD /c
  42. # ADD CPP /nologo /G6 /MD /W3 /WX /GX /O2 /Ob2 /I ".\Include" /I ".\Resource" /I "..\..\Libraries\Include" /I "..\..\GameEngine\Include" /I "..\..\GameEngineDevice\Include" /I "..\..\Libraries\Source\WWVegas" /I "..\..\Libraries\Source\WWVegas\WWLib" /I "..\..\Libraries\Source\WWVegas\WWMath" /I "..\..\Libraries\Source\WWVegas\WWDebug" /I "..\..\Libraries\Source\WWVegas\WWSaveLoad" /I "..\..\Libraries\Source\WWVegas\WW3D2" /D "_WINDOWS" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_RELEASE" /YX"stdafx.h" /FD /c
  43. # SUBTRACT CPP /Fr
  44. # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  45. # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  46. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  47. # ADD RSC /l 0x409 /d "NDEBUG"
  48. BSC32=bscmake.exe
  49. # ADD BASE BSC32 /nologo
  50. # ADD BSC32 /nologo
  51. LINK32=link.exe
  52. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
  53. # ADD LINK32 Benchmark.lib WW3D2.lib WWDebug.lib WWLib.lib WWUtil.lib WWMath.lib GameEngine.lib GameEngineDevice.lib dxguid.lib dinput8.lib d3dx8.lib d3d8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib vfw32.lib winmm.lib dsound.lib comctl32.lib wsock32.lib imm32.lib wininet.lib /nologo /subsystem:windows /pdb:"..\..\..\Run\GUIEdit.pdb" /map:"..\..\..\Run\GUIEdit.map" /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"..\..\..\Run\GUIEdit.exe" /libpath:"..\..\GameEngine\Lib" /libpath:"..\..\GameEngineDevice\Lib" /libpath:"..\..\Libraries\Lib" /libpath:"..\..\GameEngine"
  54. !ELSEIF "$(CFG)" == "GUIEdit - Win32 Debug"
  55. # PROP BASE Use_MFC 0
  56. # PROP BASE Use_Debug_Libraries 1
  57. # PROP BASE Output_Dir "Debug"
  58. # PROP BASE Intermediate_Dir "Debug"
  59. # PROP BASE Target_Dir ""
  60. # PROP Use_MFC 0
  61. # PROP Use_Debug_Libraries 1
  62. # PROP Output_Dir "Debug"
  63. # PROP Intermediate_Dir "Debug"
  64. # PROP Ignore_Export_Lib 0
  65. # PROP Target_Dir ""
  66. # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /Yu"stdafx.h" /FD /GZ /c
  67. # ADD CPP /nologo /G6 /MDd /W3 /WX /Gm /GX /ZI /Od /I ".\Include" /I ".\Resource" /I "..\..\Libraries\Include" /I "..\..\GameEngine\Include" /I "..\..\GameEngineDevice\Include" /I "..\..\Libraries\Source\WWVegas" /I "..\..\Libraries\Source\WWVegas\WWLib" /I "..\..\Libraries\Source\WWVegas\WWMath" /I "..\..\Libraries\Source\WWVegas\WWDebug" /I "..\..\Libraries\Source\WWVegas\WWSaveLoad" /I "..\..\Libraries\Source\WWVegas\WW3D2" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
  68. # SUBTRACT CPP /Fr
  69. # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
  70. # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
  71. # ADD BASE RSC /l 0x409 /d "_DEBUG"
  72. # ADD RSC /l 0x409 /d "_DEBUG"
  73. BSC32=bscmake.exe
  74. # ADD BASE BSC32 /nologo
  75. # ADD BSC32 /nologo
  76. LINK32=link.exe
  77. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386
  78. # ADD LINK32 BenchmarkD.lib WW3D2Debug.lib WWDebugDebug.lib WWUtilDebug.lib WWLibDebug.lib WWMathDebug.lib GameEngineDebug.lib GameEngineDeviceDebug.lib dxguid.lib dinput8.lib d3dx8.lib d3d8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib vfw32.lib winmm.lib dsound.lib comctl32.lib wsock32.lib imm32.lib wininet.lib /nologo /subsystem:windows /pdb:"..\..\..\Run\GUIEditD.pdb" /map:"..\..\..\Run\GUIEditD.map" /debug /machine:I386 /nodefaultlib:"libcd.lib" /out:"..\..\..\Run\GUIEditD.exe" /libpath:"..\..\GameEngine\Lib" /libpath:"..\..\GameEngineDevice\Lib" /libpath:"..\..\Libraries\Lib" /libpath:"..\..\GameEngine"
  79. # SUBTRACT LINK32 /pdb:none
  80. !ELSEIF "$(CFG)" == "GUIEdit - Win32 Internal"
  81. # PROP BASE Use_MFC 0
  82. # PROP BASE Use_Debug_Libraries 0
  83. # PROP BASE Output_Dir "Internal"
  84. # PROP BASE Intermediate_Dir "Internal"
  85. # PROP BASE Ignore_Export_Lib 0
  86. # PROP BASE Target_Dir ""
  87. # PROP Use_MFC 0
  88. # PROP Use_Debug_Libraries 0
  89. # PROP Output_Dir "Internal"
  90. # PROP Intermediate_Dir "Internal"
  91. # PROP Ignore_Export_Lib 0
  92. # PROP Target_Dir ""
  93. # ADD BASE CPP /nologo /W3 /GX /O2 /I ".\Include" /I ".\Resource" /I "..\..\Libraries\Include" /I "..\..\GameEngine\Include" /I "..\..\GameEngineDevice\Include" /I "..\..\Libraries\Source\WWVegas" /I "..\..\Libraries\Source\WWVegas\WWLib" /I "..\..\Libraries\Source\WWVegas\WWMath" /I "..\..\Libraries\Source\WWVegas\WWDebug" /I "..\..\Libraries\Source\WWVegas\WWSaveLoad" /I "..\..\Libraries\Source\WWVegas\WW3D2" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX"stdafx.h" /FD /c
  94. # ADD CPP /nologo /G6 /MD /W3 /WX /GX /O2 /I ".\Include" /I ".\Resource" /I "..\..\Libraries\Include" /I "..\..\GameEngine\Include" /I "..\..\GameEngineDevice\Include" /I "..\..\Libraries\Source\WWVegas" /I "..\..\Libraries\Source\WWVegas\WWLib" /I "..\..\Libraries\Source\WWVegas\WWMath" /I "..\..\Libraries\Source\WWVegas\WWDebug" /I "..\..\Libraries\Source\WWVegas\WWSaveLoad" /I "..\..\Libraries\Source\WWVegas\WW3D2" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_INTERNAL" /YX"stdafx.h" /FD /c
  95. # SUBTRACT CPP /Fr
  96. # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  97. # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  98. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  99. # ADD RSC /l 0x409 /d "NDEBUG"
  100. BSC32=bscmake.exe
  101. # ADD BASE BSC32 /nologo
  102. # ADD BSC32 /nologo
  103. LINK32=link.exe
  104. # ADD BASE LINK32 WW3D2.lib WWDebug.lib WWLib.lib WWUtil.lib WWMath.lib GameEngine.lib GameEngineDevice.lib dxguid.lib dinput8.lib d3dx8.lib d3d8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib vfw32.lib winmm.lib dsound.lib comctl32.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"..\..\..\Run\GUIEdit.exe" /libpath:"..\..\GameEngine\Lib" /libpath:"..\..\GameEngineDevice\Lib" /libpath:"..\..\Libraries\Lib" /libpath:"..\..\GameEngine"
  105. # ADD LINK32 Benchmark.lib WW3D2Internal.lib WWDebugInternal.lib WWLibInternal.lib WWUtilInternal.lib WWMathInternal.lib GameEngineInternal.lib GameEngineDeviceInternal.lib wsock32.lib dxguid.lib dinput8.lib d3dx8.lib d3d8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib vfw32.lib winmm.lib dsound.lib comctl32.lib imm32.lib wininet.lib /nologo /subsystem:windows /pdb:"..\..\..\Run\GUIEditI.pdb" /map:"..\..\..\Run\GUIEditI.map" /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"..\..\..\Run\GUIEditI.exe" /libpath:"..\..\GameEngine\Lib" /libpath:"..\..\GameEngineDevice\Lib" /libpath:"..\..\Libraries\Lib" /libpath:"..\..\GameEngine"
  106. !ENDIF
  107. # Begin Target
  108. # Name "GUIEdit - Win32 Release"
  109. # Name "GUIEdit - Win32 Debug"
  110. # Name "GUIEdit - Win32 Internal"
  111. # Begin Group "Source Files"
  112. # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
  113. # Begin Group "Dialog Procedures"
  114. # PROP Default_Filter ""
  115. # Begin Source File
  116. SOURCE=".\Source\Dialog Procedures\CallbackEditor.cpp"
  117. # End Source File
  118. # Begin Source File
  119. SOURCE=".\Source\Dialog Procedures\CheckBoxProperties.cpp"
  120. # End Source File
  121. # Begin Source File
  122. SOURCE=".\Source\Dialog Procedures\ColorDialog.cpp"
  123. # End Source File
  124. # Begin Source File
  125. SOURCE=".\Source\Dialog Procedures\ComboBoxProperties.cpp"
  126. # End Source File
  127. # Begin Source File
  128. SOURCE=".\Source\Dialog Procedures\GenericProperties.cpp"
  129. # End Source File
  130. # Begin Source File
  131. SOURCE=".\Source\Dialog Procedures\GridSettings.cpp"
  132. # End Source File
  133. # Begin Source File
  134. SOURCE=".\Source\Dialog Procedures\ListboxProperties.cpp"
  135. # End Source File
  136. # Begin Source File
  137. SOURCE=".\Source\Dialog Procedures\NewLayoutDialog.cpp"
  138. # End Source File
  139. # Begin Source File
  140. SOURCE=".\Source\Dialog Procedures\ProgressBarProperties.cpp"
  141. # End Source File
  142. # Begin Source File
  143. SOURCE=".\Source\Dialog Procedures\PushButtonProperties.cpp"
  144. # End Source File
  145. # Begin Source File
  146. SOURCE=".\Source\Dialog Procedures\RadioButtonProperties.cpp"
  147. # End Source File
  148. # Begin Source File
  149. SOURCE=".\Source\Dialog Procedures\SliderProperties.cpp"
  150. # End Source File
  151. # Begin Source File
  152. SOURCE=".\Source\Dialog Procedures\StaticTextProperties.cpp"
  153. # End Source File
  154. # Begin Source File
  155. SOURCE=".\Source\Dialog Procedures\TabControlProperties.cpp"
  156. # End Source File
  157. # Begin Source File
  158. SOURCE=".\Source\Dialog Procedures\TextEntryProperties.cpp"
  159. # End Source File
  160. # End Group
  161. # Begin Source File
  162. SOURCE=.\Source\EditWindow.cpp
  163. # End Source File
  164. # Begin Source File
  165. SOURCE=.\Source\GUIEdit.cpp
  166. # End Source File
  167. # Begin Source File
  168. SOURCE=.\Source\GUIEditDisplay.cpp
  169. # End Source File
  170. # Begin Source File
  171. SOURCE=.\Source\GUIEditWindowManager.cpp
  172. # End Source File
  173. # Begin Source File
  174. SOURCE=.\Source\HierarchyView.cpp
  175. # End Source File
  176. # Begin Source File
  177. SOURCE=.\Source\LayoutScheme.cpp
  178. # End Source File
  179. # Begin Source File
  180. SOURCE=.\Source\Properties.cpp
  181. # End Source File
  182. # Begin Source File
  183. SOURCE=.\Source\Save.cpp
  184. # End Source File
  185. # Begin Source File
  186. SOURCE=.\Source\WinMain.cpp
  187. # End Source File
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  189. # Begin Group "Header Files"
  190. # PROP Default_Filter "h;hpp;hxx;hm;inl"
  191. # Begin Source File
  192. SOURCE=.\Include\DialogProc.h
  193. # End Source File
  194. # Begin Source File
  195. SOURCE=.\Include\EditWindow.h
  196. # End Source File
  197. # Begin Source File
  198. SOURCE=.\Include\GUIEdit.h
  199. # End Source File
  200. # Begin Source File
  201. SOURCE=.\Include\GUIEditColor.h
  202. # End Source File
  203. # Begin Source File
  204. SOURCE=.\Include\GUIEditDisplay.h
  205. # End Source File
  206. # Begin Source File
  207. SOURCE=.\Include\GUIEditWindowManager.h
  208. # End Source File
  209. # Begin Source File
  210. SOURCE=.\Include\HierarchyView.h
  211. # End Source File
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  213. SOURCE=.\Include\LayoutScheme.h
  214. # End Source File
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  216. SOURCE=.\Include\Properties.h
  217. # End Source File
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  219. SOURCE=.\Include\WinMain.h
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  223. # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
  224. # Begin Source File
  225. SOURCE=.\Resource\cursor1.cur
  226. # End Source File
  227. # Begin Source File
  228. SOURCE=.\Resource\GUIEdit.ico
  229. # End Source File
  230. # Begin Source File
  231. SOURCE=.\Resource\GUIEdit.rc
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  234. SOURCE=.\Resource\icon1.ico
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