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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: GUIEditDisplay.h /////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- //
- // Westwood Studios Pacific.
- //
- // Confidential Information
- // Copyright (C) 2001 - All Rights Reserved
- //
- //-----------------------------------------------------------------------------
- //
- // Project: RTS3
- //
- // File name: GUIEditDisplay.h
- //
- // Created: Colin Day, July 2001
- //
- // Desc: Display implementation for the GUI edit tool
- //
- //-----------------------------------------------------------------------------
- ///////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef __GUIEDITDISPLAY_H_
- #define __GUIEDITDISPLAY_H_
- // SYSTEM INCLUDES ////////////////////////////////////////////////////////////
- // USER INCLUDES //////////////////////////////////////////////////////////////
- #include "GameClient/Display.h"
- // FORWARD REFERENCES /////////////////////////////////////////////////////////
- class VideoBuffer;
- // TYPE DEFINES ///////////////////////////////////////////////////////////////
- // GUIEditDisplay -------------------------------------------------------------
- /** Stripped down display for the GUI tool editor */
- //-----------------------------------------------------------------------------
- class GUIEditDisplay : public Display
- {
- public:
- GUIEditDisplay( void );
- virtual ~GUIEditDisplay( void );
- virtual void draw( void ) { };
- /// draw a line on the display in pixel coordinates with the specified color
- virtual void drawLine( Int startX, Int startY, Int endX, Int endY,
- Real lineWidth, UnsignedInt lineColor );
- virtual void drawLine( Int startX, Int startY, Int endX, Int endY,
- Real lineWidth, UnsignedInt lineColor1, UnsignedInt lineColor2 ) { }
- /// draw a rect border on the display in pixel coordinates with the specified color
- virtual void drawOpenRect( Int startX, Int startY, Int width, Int height,
- Real lineWidth, UnsignedInt lineColor );
- /// draw a filled rect on the display in pixel coords with the specified color
- virtual void drawFillRect( Int startX, Int startY, Int width, Int height,
- UnsignedInt color );
- /// Draw a percentage of a rectange, much like a clock
- virtual void drawRectClock(Int startX, Int startY, Int width, Int height, Int percent, UnsignedInt color) { }
- virtual void drawRemainingRectClock(Int startX, Int startY, Int width, Int height, Int percent, UnsignedInt color) { }
- /// draw an image fit within the screen coordinates
- virtual void drawImage( const Image *image, Int startX, Int startY,
- Int endX, Int endY, Color color = 0xFFFFFFFF, DrawImageMode mode=DRAW_IMAGE_ALPHA);
- /// image clipping support
- virtual void setClipRegion( IRegion2D *region );
- virtual Bool isClippingEnabled( void );
- virtual void enableClipping( Bool onoff );
- // These are stub functions to allow compilation:
- /// Create a video buffer that can be used for this display
- virtual VideoBuffer* createVideoBuffer( void ) { return NULL; }
- /// draw a video buffer fit within the screen coordinates
- virtual void drawVideoBuffer( VideoBuffer *buffer, Int startX, Int startY,
- Int endX, Int endY ) { }
- virtual void takeScreenShot(void){ }
- virtual void toggleMovieCapture(void) {}
- // methods that we need to stub
- virtual void setTimeOfDay( TimeOfDay tod ) {}
- virtual void createLightPulse( const Coord3D *pos, const RGBColor *color, Real innerRadius, Real attenuationWidth,
- UnsignedInt increaseFrameTime, UnsignedInt decayFrameTime ) {}
- virtual void setShroudLevel(Int x, Int y, CellShroudStatus setting) {}
- void setBorderShroudLevel(UnsignedByte level){}
- virtual void clearShroud() {}
- virtual void preloadModelAssets( AsciiString model ) {}
- virtual void preloadTextureAssets( AsciiString texture ) {}
- virtual void toggleLetterBox(void) {}
- virtual void enableLetterBox(Bool enable) {}
- #if defined(_DEBUG) || defined(_INTERNAL)
- virtual void dumpModelAssets(const char *path) {}
- #endif
- virtual void doSmartAssetPurgeAndPreload(const char* usageFileName) {}
- #if defined(_DEBUG) || defined(_INTERNAL)
- virtual void dumpAssetUsage(const char* mapname) {}
- #endif
- virtual Real getAverageFPS(void) { return 0; }
- virtual Int getLastFrameDrawCalls( void ) { return 0; }
- protected:
- }; // end GUIEditDisplay
- // INLINING ///////////////////////////////////////////////////////////////////
- // EXTERNALS //////////////////////////////////////////////////////////////////
- #endif // __GUIEDITDISPLAY_H_
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