ImagePacker.dsp 9.9 KB

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  1. # Microsoft Developer Studio Project File - Name="ImagePacker" - Package Owner=<4>
  2. # Microsoft Developer Studio Generated Build File, Format Version 6.00
  3. # ** DO NOT EDIT **
  4. # TARGTYPE "Win32 (x86) Application" 0x0101
  5. CFG=ImagePacker - Win32 Debug
  6. !MESSAGE This is not a valid makefile. To build this project using NMAKE,
  7. !MESSAGE use the Export Makefile command and run
  8. !MESSAGE
  9. !MESSAGE NMAKE /f "ImagePacker.mak".
  10. !MESSAGE
  11. !MESSAGE You can specify a configuration when running NMAKE
  12. !MESSAGE by defining the macro CFG on the command line. For example:
  13. !MESSAGE
  14. !MESSAGE NMAKE /f "ImagePacker.mak" CFG="ImagePacker - Win32 Debug"
  15. !MESSAGE
  16. !MESSAGE Possible choices for configuration are:
  17. !MESSAGE
  18. !MESSAGE "ImagePacker - Win32 Release" (based on "Win32 (x86) Application")
  19. !MESSAGE "ImagePacker - Win32 Debug" (based on "Win32 (x86) Application")
  20. !MESSAGE "ImagePacker - Win32 Internal" (based on "Win32 (x86) Application")
  21. !MESSAGE
  22. # Begin Project
  23. # PROP AllowPerConfigDependencies 0
  24. # PROP Scc_ProjName "ImagePacker"
  25. # PROP Scc_LocalPath "."
  26. CPP=cl.exe
  27. MTL=midl.exe
  28. RSC=rc.exe
  29. !IF "$(CFG)" == "ImagePacker - Win32 Release"
  30. # PROP BASE Use_MFC 0
  31. # PROP BASE Use_Debug_Libraries 0
  32. # PROP BASE Output_Dir "Release"
  33. # PROP BASE Intermediate_Dir "Release"
  34. # PROP BASE Target_Dir ""
  35. # PROP Use_MFC 0
  36. # PROP Use_Debug_Libraries 0
  37. # PROP Output_Dir "Release"
  38. # PROP Intermediate_Dir "Release"
  39. # PROP Ignore_Export_Lib 0
  40. # PROP Target_Dir ""
  41. # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /Yu"stdafx.h" /FD /c
  42. # ADD CPP /nologo /G6 /MD /W3 /WX /GX /O2 /Ob2 /I ".\Include" /I ".\Resource" /I "..\..\Libraries\Include" /I "..\..\GameEngine\Include" /I "..\..\GameEngineDevice\Include" /I "..\..\Libraries\Source\WWVegas" /I "..\..\Libraries\Source\WWVegas\WWLib" /I "..\..\Libraries\Source\WWVegas\WWMath" /I "..\..\Libraries\Source\WWVegas\WWDebug" /I "..\..\Libraries\Source\WWVegas\WWSaveLoad" /I "..\..\Libraries\Source\WWVegas\WW3D2" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
  43. # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  44. # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  45. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  46. # ADD RSC /l 0x409 /d "NDEBUG"
  47. BSC32=bscmake.exe
  48. # ADD BASE BSC32 /nologo
  49. # ADD BSC32 /nologo
  50. LINK32=link.exe
  51. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
  52. # ADD LINK32 WW3D2.lib WWDebug.lib WWLib.lib WWUtil.lib WWMath.lib GameEngine.lib GameEngineDevice.lib Benchmark.lib wsock32.lib wininet.lib dxguid.lib dinput8.lib d3dx8.lib d3d8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib vfw32.lib winmm.lib dsound.lib comctl32.lib imm32.lib /nologo /subsystem:windows /pdb:"..\..\..\Run\ImagePacker.pdb" /map:"..\..\..\Run\ImagePacker.map" /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"..\..\..\Run\ImagePacker.exe" /libpath:"..\..\GameEngine\Lib" /libpath:"..\..\GameEngineDevice\Lib" /libpath:"..\..\Libraries\Lib" /libpath:"..\..\GameEngine"
  53. !ELSEIF "$(CFG)" == "ImagePacker - Win32 Debug"
  54. # PROP BASE Use_MFC 0
  55. # PROP BASE Use_Debug_Libraries 1
  56. # PROP BASE Output_Dir "Debug"
  57. # PROP BASE Intermediate_Dir "Debug"
  58. # PROP BASE Target_Dir ""
  59. # PROP Use_MFC 0
  60. # PROP Use_Debug_Libraries 1
  61. # PROP Output_Dir "Debug"
  62. # PROP Intermediate_Dir "Debug"
  63. # PROP Ignore_Export_Lib 0
  64. # PROP Target_Dir ""
  65. # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /Yu"stdafx.h" /FD /GZ /c
  66. # ADD CPP /nologo /G6 /MDd /W3 /WX /Gm /GX /ZI /Od /I ".\Include" /I ".\Resource" /I "..\..\Libraries\Include" /I "..\..\GameEngine\Include" /I "..\..\GameEngineDevice\Include" /I "..\..\Libraries\Source\WWVegas" /I "..\..\Libraries\Source\WWVegas\WWLib" /I "..\..\Libraries\Source\WWVegas\WWMath" /I "..\..\Libraries\Source\WWVegas\WWDebug" /I "..\..\Libraries\Source\WWVegas\WWSaveLoad" /I "..\..\Libraries\Source\WWVegas\WW3D2" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
  67. # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
  68. # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
  69. # ADD BASE RSC /l 0x409 /d "_DEBUG"
  70. # ADD RSC /l 0x409 /d "_DEBUG"
  71. BSC32=bscmake.exe
  72. # ADD BASE BSC32 /nologo
  73. # ADD BSC32 /nologo
  74. LINK32=link.exe
  75. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386
  76. # ADD LINK32 WW3D2Debug.lib WWDebugDebug.lib WWUtilDebug.lib WWLibDebug.lib WWMathDebug.lib GameEngineDebug.lib GameEngineDeviceDebug.lib BenchmarkD.lib wsock32.lib wininet.lib dxguid.lib dinput8.lib d3dx8.lib d3d8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib vfw32.lib winmm.lib dsound.lib comctl32.lib imm32.lib /nologo /subsystem:windows /pdb:"..\..\..\Run\ImagePackerD.pdb" /map:"..\..\..\Run\ImagePackerD.map" /debug /machine:I386 /nodefaultlib:"libcd.lib" /out:"..\..\..\Run\ImagePackerD.exe" /libpath:"..\..\GameEngine\Lib" /libpath:"..\..\GameEngineDevice\Lib" /libpath:"..\..\Libraries\Lib" /libpath:"..\..\GameEngine"
  77. # SUBTRACT LINK32 /pdb:none
  78. !ELSEIF "$(CFG)" == "ImagePacker - Win32 Internal"
  79. # PROP BASE Use_MFC 0
  80. # PROP BASE Use_Debug_Libraries 0
  81. # PROP BASE Output_Dir "Internal"
  82. # PROP BASE Intermediate_Dir "Internal"
  83. # PROP BASE Ignore_Export_Lib 0
  84. # PROP BASE Target_Dir ""
  85. # PROP Use_MFC 0
  86. # PROP Use_Debug_Libraries 0
  87. # PROP Output_Dir "Internal"
  88. # PROP Intermediate_Dir "Internal"
  89. # PROP Ignore_Export_Lib 0
  90. # PROP Target_Dir ""
  91. # ADD BASE CPP /nologo /W3 /WX /GX /O2 /I ".\Include" /I ".\Resource" /I "..\..\Libraries\Include" /I "..\..\GameEngine\Include" /I "..\..\GameEngineDevice\Include" /I "..\..\Libraries\Source\WWVegas" /I "..\..\Libraries\Source\WWVegas\WWLib" /I "..\..\Libraries\Source\WWVegas\WWMath" /I "..\..\Libraries\Source\WWVegas\WWDebug" /I "..\..\Libraries\Source\WWVegas\WWSaveLoad" /I "..\..\Libraries\Source\WWVegas\WW3D2" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
  92. # ADD CPP /nologo /G6 /MD /W3 /WX /GX /O2 /I ".\Include" /I ".\Resource" /I "..\..\Libraries\Include" /I "..\..\GameEngine\Include" /I "..\..\GameEngineDevice\Include" /I "..\..\Libraries\Source\WWVegas" /I "..\..\Libraries\Source\WWVegas\WWLib" /I "..\..\Libraries\Source\WWVegas\WWMath" /I "..\..\Libraries\Source\WWVegas\WWDebug" /I "..\..\Libraries\Source\WWVegas\WWSaveLoad" /I "..\..\Libraries\Source\WWVegas\WW3D2" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
  93. # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  94. # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  95. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  96. # ADD RSC /l 0x409 /d "NDEBUG"
  97. BSC32=bscmake.exe
  98. # ADD BASE BSC32 /nologo
  99. # ADD BSC32 /nologo
  100. LINK32=link.exe
  101. # ADD BASE LINK32 WW3D2.lib WWDebug.lib WWLib.lib WWUtil.lib WWMath.lib GameEngine.lib GameEngineDevice.lib dxguid.lib dinput8.lib d3dx8.lib d3d8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib vfw32.lib winmm.lib dsound.lib comctl32.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"..\..\..\Run\ImagePacker.exe" /libpath:"..\..\GameEngine\Lib" /libpath:"..\..\GameEngineDevice\Lib" /libpath:"..\..\Libraries\Lib" /libpath:"..\..\GameEngine"
  102. # ADD LINK32 WW3D2Internal.lib WWDebugInternal.lib WWLibInternal.lib WWUtilInternal.lib WWMathInternal.lib GameEngineInternal.lib GameEngineDeviceInternal.lib Benchmark.lib wsock32.lib wininet.lib dxguid.lib dinput8.lib d3dx8.lib d3d8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib vfw32.lib winmm.lib dsound.lib comctl32.lib imm32.lib /nologo /subsystem:windows /map:"..\Run\ImagePacker.map" /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"..\..\..\Run\ImagePacker.exe" /libpath:"..\..\GameEngine\Lib" /libpath:"..\..\GameEngineDevice\Lib" /libpath:"..\..\Libraries\Lib" /libpath:"..\..\GameEngine"
  103. # SUBTRACT LINK32 /pdb:none
  104. !ENDIF
  105. # Begin Target
  106. # Name "ImagePacker - Win32 Release"
  107. # Name "ImagePacker - Win32 Debug"
  108. # Name "ImagePacker - Win32 Internal"
  109. # Begin Group "Source Files"
  110. # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
  111. # Begin Group "Window Procedures"
  112. # PROP Default_Filter ""
  113. # Begin Source File
  114. SOURCE=".\Source\Window Procedures\DirectorySelect.cpp"
  115. # End Source File
  116. # Begin Source File
  117. SOURCE=".\Source\Window Procedures\ImageErrorProc.cpp"
  118. # End Source File
  119. # Begin Source File
  120. SOURCE=".\Source\Window Procedures\ImagePackerProc.cpp"
  121. # End Source File
  122. # Begin Source File
  123. SOURCE=".\Source\Window Procedures\PageErrorProc.cpp"
  124. # End Source File
  125. # Begin Source File
  126. SOURCE=".\Source\Window Procedures\PreviewProc.cpp"
  127. # End Source File
  128. # End Group
  129. # Begin Source File
  130. SOURCE=.\Source\ImageInfo.cpp
  131. # End Source File
  132. # Begin Source File
  133. SOURCE=.\Source\ImagePacker.cpp
  134. # End Source File
  135. # Begin Source File
  136. SOURCE=.\Source\TexturePage.cpp
  137. # End Source File
  138. # Begin Source File
  139. SOURCE=.\Source\WinMain.cpp
  140. # End Source File
  141. # End Group
  142. # Begin Group "Header Files"
  143. # PROP Default_Filter "h;hpp;hxx;hm;inl"
  144. # Begin Source File
  145. SOURCE=.\Include\ImageDirectory.h
  146. # End Source File
  147. # Begin Source File
  148. SOURCE=.\Include\ImageInfo.h
  149. # End Source File
  150. # Begin Source File
  151. SOURCE=.\Include\ImagePacker.h
  152. # End Source File
  153. # Begin Source File
  154. SOURCE=.\Include\TexturePage.h
  155. # End Source File
  156. # Begin Source File
  157. SOURCE=.\Include\WindowProc.h
  158. # End Source File
  159. # Begin Source File
  160. SOURCE=.\Include\WinMain.h
  161. # End Source File
  162. # End Group
  163. # Begin Group "Resource Files"
  164. # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
  165. # Begin Source File
  166. SOURCE=.\Resource\ImagePacker.rc
  167. # End Source File
  168. # Begin Source File
  169. SOURCE=.\Resource\Resource.h
  170. # End Source File
  171. # End Group
  172. # End Target
  173. # End Project