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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- // FILE: ImageDirectory.h /////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- //
- // Westwood Studios Pacific.
- //
- // Confidential Information
- // Copyright (C) 2001 - All Rights Reserved
- //
- //-----------------------------------------------------------------------------
- //
- // Project: ImagePacker
- //
- // File name: ImageDirectory.h
- //
- // Created: Colin Day, August 2001
- //
- // Desc: Image directory description for directories containing
- // image files to pack
- //
- //-----------------------------------------------------------------------------
- ///////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef __IMAGEDIRECTORY_H_
- #define __IMAGEDIRECTORY_H_
- // SYSTEM INCLUDES ////////////////////////////////////////////////////////////
- // USER INCLUDES //////////////////////////////////////////////////////////////
- // FORWARD REFERENCES /////////////////////////////////////////////////////////
- // TYPE DEFINES ///////////////////////////////////////////////////////////////
- // ImageDirectory -------------------------------------------------------------
- /** Directory to contain art files */
- //-----------------------------------------------------------------------------
- class ImageDirectory
- {
- public:
- ImageDirectory();
- ~ImageDirectory();
- char *m_path; ///< path for directory
- UnsignedInt m_imageCount; ///< images to consider in this directory
- ImageDirectory *m_next;
- ImageDirectory *m_prev;
- };
- ///////////////////////////////////////////////////////////////////////////////
- // INLINING ///////////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////
- inline ImageDirectory::~ImageDirectory( void ) { delete m_path; }
- inline ImageDirectory::ImageDirectory( void )
- {
- m_path = NULL;
- m_next = NULL;
- m_prev = NULL;
- m_imageCount = 0;
- }
- // EXTERNALS //////////////////////////////////////////////////////////////////
- #endif // __IMAGEDIRECTORY_H_
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