launcher.dsp 7.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325
  1. # Microsoft Developer Studio Project File - Name="launcher" - Package Owner=<4>
  2. # Microsoft Developer Studio Generated Build File, Format Version 6.00
  3. # ** DO NOT EDIT **
  4. # TARGTYPE "Win32 (x86) Application" 0x0101
  5. CFG=launcher - Win32 Debug
  6. !MESSAGE This is not a valid makefile. To build this project using NMAKE,
  7. !MESSAGE use the Export Makefile command and run
  8. !MESSAGE
  9. !MESSAGE NMAKE /f "launcher.mak".
  10. !MESSAGE
  11. !MESSAGE You can specify a configuration when running NMAKE
  12. !MESSAGE by defining the macro CFG on the command line. For example:
  13. !MESSAGE
  14. !MESSAGE NMAKE /f "launcher.mak" CFG="launcher - Win32 Debug"
  15. !MESSAGE
  16. !MESSAGE Possible choices for configuration are:
  17. !MESSAGE
  18. !MESSAGE "launcher - Win32 Release" (based on "Win32 (x86) Application")
  19. !MESSAGE "launcher - Win32 Debug" (based on "Win32 (x86) Application")
  20. !MESSAGE
  21. # Begin Project
  22. # PROP AllowPerConfigDependencies 0
  23. # PROP Scc_ProjName ""$/APILauncher", DJDAAAAA"
  24. # PROP Scc_LocalPath "."
  25. CPP=cl.exe
  26. MTL=midl.exe
  27. RSC=rc.exe
  28. !IF "$(CFG)" == "launcher - Win32 Release"
  29. # PROP BASE Use_MFC 0
  30. # PROP BASE Use_Debug_Libraries 0
  31. # PROP BASE Output_Dir "Release"
  32. # PROP BASE Intermediate_Dir "Release"
  33. # PROP BASE Target_Dir ""
  34. # PROP Use_MFC 0
  35. # PROP Use_Debug_Libraries 0
  36. # PROP Output_Dir "Release"
  37. # PROP Intermediate_Dir "Release"
  38. # PROP Ignore_Export_Lib 0
  39. # PROP Target_Dir ""
  40. # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
  41. # ADD CPP /nologo /W3 /GX /O2 /I "ToolKit" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "USE_NOTEPAD" /FR /YX /FD /c
  42. # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
  43. # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
  44. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  45. # ADD RSC /l 0x409 /d "NDEBUG"
  46. BSC32=bscmake.exe
  47. # ADD BASE BSC32 /nologo
  48. # ADD BSC32 /nologo
  49. LINK32=link.exe
  50. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
  51. # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib /nologo /subsystem:windows /pdb:"..\..\..\Run\Generals.pdb" /map:"..\..\..\Run\Generals.map" /debug /machine:I386 /out:"..\..\..\Run\Generals.exe"
  52. !ELSEIF "$(CFG)" == "launcher - Win32 Debug"
  53. # PROP BASE Use_MFC 0
  54. # PROP BASE Use_Debug_Libraries 1
  55. # PROP BASE Output_Dir "Debug"
  56. # PROP BASE Intermediate_Dir "Debug"
  57. # PROP BASE Target_Dir ""
  58. # PROP Use_MFC 0
  59. # PROP Use_Debug_Libraries 1
  60. # PROP Output_Dir "Debug"
  61. # PROP Intermediate_Dir "Debug"
  62. # PROP Ignore_Export_Lib 0
  63. # PROP Target_Dir ""
  64. # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
  65. # ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "ToolKit" /D "_DEBUG" /D "DEBUG" /D "USE_GAMEDIR_FROM_LCF" /D "WIN32" /D "_WINDOWS" /D "USE_NOTEPAD" /FR /FD /c
  66. # SUBTRACT CPP /YX
  67. # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
  68. # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
  69. # ADD BASE RSC /l 0x409 /d "_DEBUG"
  70. # ADD RSC /l 0x409 /d "_DEBUG"
  71. BSC32=bscmake.exe
  72. # ADD BASE BSC32 /nologo
  73. # ADD BSC32 /nologo
  74. LINK32=link.exe
  75. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386
  76. # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib winmm.lib /nologo /subsystem:windows /pdb:"..\..\..\Run\GeneralsD.pdb" /map:"..\..\..\Run\GeneralsD.map" /debug /machine:I386 /out:"..\..\..\Run\GeneralsD.exe" /libpath:"."
  77. # SUBTRACT LINK32
  78. !ENDIF
  79. # Begin Target
  80. # Name "launcher - Win32 Release"
  81. # Name "launcher - Win32 Debug"
  82. # Begin Group "dbglib"
  83. # PROP Default_Filter ".cpp,.h"
  84. # Begin Source File
  85. SOURCE=.\configfile.cpp
  86. # End Source File
  87. # Begin Source File
  88. SOURCE=.\configfile.h
  89. # End Source File
  90. # Begin Source File
  91. SOURCE=.\dictionary.h
  92. # End Source File
  93. # Begin Source File
  94. SOURCE=.\filed.h
  95. # End Source File
  96. # Begin Source File
  97. SOURCE=.\monod.cpp
  98. # End Source File
  99. # Begin Source File
  100. SOURCE=.\monod.h
  101. # End Source File
  102. # Begin Source File
  103. SOURCE=.\odevice.h
  104. # End Source File
  105. # Begin Source File
  106. SOURCE=.\streamer.cpp
  107. # End Source File
  108. # Begin Source File
  109. SOURCE=.\streamer.h
  110. # End Source File
  111. # Begin Source File
  112. SOURCE=.\wdebug.cpp
  113. # End Source File
  114. # Begin Source File
  115. SOURCE=.\wdebug.h
  116. # End Source File
  117. # Begin Source File
  118. SOURCE=.\wstring.cpp
  119. # End Source File
  120. # Begin Source File
  121. SOURCE=.\wstring.h
  122. # End Source File
  123. # End Group
  124. # Begin Group "util"
  125. # PROP Default_Filter ""
  126. # End Group
  127. # Begin Group "Support"
  128. # PROP Default_Filter ""
  129. # Begin Source File
  130. SOURCE=.\Toolkit\Support\RefCounted.h
  131. # End Source File
  132. # Begin Source File
  133. SOURCE=.\Toolkit\Support\RefPtr.h
  134. # End Source File
  135. # Begin Source File
  136. SOURCE=.\Toolkit\Support\StringConvert.cpp
  137. # End Source File
  138. # Begin Source File
  139. SOURCE=.\Toolkit\Support\StringConvert.h
  140. # End Source File
  141. # Begin Source File
  142. SOURCE=.\Toolkit\Support\UString.cpp
  143. # End Source File
  144. # Begin Source File
  145. SOURCE=.\Toolkit\Support\UString.h
  146. # End Source File
  147. # Begin Source File
  148. SOURCE=.\Toolkit\Support\UTypes.h
  149. # End Source File
  150. # Begin Source File
  151. SOURCE=.\Toolkit\Support\Visualc.h
  152. # End Source File
  153. # End Group
  154. # Begin Group "Debug"
  155. # PROP Default_Filter ""
  156. # Begin Source File
  157. SOURCE=.\Toolkit\Debug\DebugPrint.cpp
  158. # End Source File
  159. # Begin Source File
  160. SOURCE=.\Toolkit\Debug\DebugPrint.h
  161. # End Source File
  162. # End Group
  163. # Begin Group "Storage"
  164. # PROP Default_Filter ""
  165. # Begin Source File
  166. SOURCE=.\Toolkit\Storage\File.cpp
  167. # End Source File
  168. # Begin Source File
  169. SOURCE=.\Toolkit\Storage\File.h
  170. # End Source File
  171. # Begin Source File
  172. SOURCE=.\Toolkit\Storage\Rights.h
  173. # End Source File
  174. # Begin Source File
  175. SOURCE=.\Toolkit\Storage\Stream.h
  176. # End Source File
  177. # End Group
  178. # Begin Group "SafeDisk"
  179. # PROP Default_Filter ""
  180. # Begin Source File
  181. SOURCE=.\SafeDisk\CdaPfn.h
  182. # End Source File
  183. # End Group
  184. # Begin Source File
  185. SOURCE=.\BFISH.CPP
  186. # End Source File
  187. # Begin Source File
  188. SOURCE=.\BFISH.H
  189. # End Source File
  190. # Begin Source File
  191. SOURCE=.\dialog.cpp
  192. # End Source File
  193. # Begin Source File
  194. SOURCE=.\dialog.h
  195. # End Source File
  196. # Begin Source File
  197. SOURCE=.\findpatch.cpp
  198. # End Source File
  199. # Begin Source File
  200. SOURCE=.\findpatch.h
  201. # End Source File
  202. # Begin Source File
  203. SOURCE=.\Generals.ico
  204. # End Source File
  205. # Begin Source File
  206. SOURCE=..\..\..\Run\generals.lcf
  207. # End Source File
  208. # Begin Source File
  209. SOURCE=..\..\..\Run\launcher.bmp
  210. # End Source File
  211. # Begin Source File
  212. SOURCE=.\launcher1.rc
  213. # End Source File
  214. # Begin Source File
  215. SOURCE=.\loadbmp.cpp
  216. # End Source File
  217. # Begin Source File
  218. SOURCE=.\loadbmp.h
  219. # End Source File
  220. # Begin Source File
  221. SOURCE=.\main.cpp
  222. # End Source File
  223. # Begin Source File
  224. SOURCE=.\patch.cpp
  225. # End Source File
  226. # Begin Source File
  227. SOURCE=.\patch.h
  228. # End Source File
  229. # Begin Source File
  230. SOURCE=..\..\..\Run\patchw32.dll
  231. # End Source File
  232. # Begin Source File
  233. SOURCE=.\process.cpp
  234. # End Source File
  235. # Begin Source File
  236. SOURCE=.\process.h
  237. # End Source File
  238. # Begin Source File
  239. SOURCE=.\Protect.cpp
  240. # End Source File
  241. # Begin Source File
  242. SOURCE=.\Protect.h
  243. # End Source File
  244. # Begin Source File
  245. SOURCE=.\resource.h
  246. # End Source File
  247. # Begin Source File
  248. SOURCE=.\winblows.cpp
  249. # End Source File
  250. # Begin Source File
  251. SOURCE=.\winblows.h
  252. # End Source File
  253. # Begin Source File
  254. SOURCE=.\wstypes.h
  255. # End Source File
  256. # End Target
  257. # End Project