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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- // Registry.h
- // Simple interface for storing/retreiving registry values
- // Author: Matthew D. Campbell, December 2001
- #pragma once
- #ifndef __REGISTRY_H__
- #define __REGISTRY_H__
- #include <string>
- /**
- * Get a string from the registry
- */
- bool GetStringFromRegistry(std::string path, std::string key, std::string& val);
- /**
- * Get an unsigned int from the registry
- */
- bool GetUnsignedIntFromRegistry(std::string path, std::string key, unsigned int& val);
- /**
- * Store a string in the registry - returns true on success
- */
- bool SetStringInRegistry(std::string path, std::string key, std::string val);
- /**
- * Store an unsigned int in the registry - returns true on success
- */
- bool SetUnsignedIntInRegistry(std::string path, std::string key, unsigned int val);
- #endif // __REGISTRY_H__
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