| 12345678910111213141516171819202122232425262728293031323334353637383940414243 |
- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #pragma once
- #include "Lib/BaseType.h"
- class DebugWindowDialog;
- class CSwitchesDialog : public CDialog
- {
- public:
- enum {IDD = IDD_PSEd_EditSwitchesDialog};
- CSwitchesDialog(UINT nIDTemplate = CSwitchesDialog::IDD, CWnd* pParentWnd = NULL);
- void InitPanel( void );
- // if true, updates the UI from the Particle System.
- // if false, updates the Particle System from the UI
- void performUpdate( IN Bool toUI );
- DebugWindowDialog* GetDWDParent(void) { return (DebugWindowDialog*) GetParent(); }
- protected:
- afx_msg void OnParticleSystemEdit();
- DECLARE_MESSAGE_MAP()
- };
|