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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- // DebugWindow.cpp : Defines the initialization routines for the DLL.
- //
- #include "stdafx.h"
- #include "ParticleEditor.h"
- #include "ParticleEditorDialog.h"
- #ifdef _DEBUG
- #define new DEBUG_NEW
- #undef THIS_FILE
- static char THIS_FILE[] = __FILE__;
- #endif
- //
- // Note!
- //
- // If this DLL is dynamically linked against the MFC
- // DLLs, any functions exported from this DLL which
- // call into MFC must have the AFX_MANAGE_STATE macro
- // added at the very beginning of the function.
- //
- // For example:
- //
- // extern "C" BOOL PASCAL EXPORT ExportedFunction()
- // {
- // AFX_MANAGE_STATE(AfxGetStaticModuleState());
- // // normal function body here
- // }
- //
- // It is very important that this macro appear in each
- // function, prior to any calls into MFC. This means that
- // it must appear as the first statement within the
- // function, even before any object variable declarations
- // as their constructors may generate calls into the MFC
- // DLL.
- //
- // Please see MFC Technical Notes 33 and 58 for additional
- // details.
- //
- /////////////////////////////////////////////////////////////////////////////
- // CDebugWindowApp
- BEGIN_MESSAGE_MAP(CDebugWindowApp, CWinApp)
- //{{AFX_MSG_MAP(CDebugWindowApp)
- // NOTE - the ClassWizard will add and remove mapping macros here.
- // DO NOT EDIT what you see in these blocks of generated code!
- //}}AFX_MSG_MAP
- END_MESSAGE_MAP()
- /////////////////////////////////////////////////////////////////////////////
- // CDebugWindowApp construction
- CDebugWindowApp::CDebugWindowApp()
- {
- AfxInitialize(true);
- AFX_MANAGE_STATE(AfxGetStaticModuleState( ));
- m_DialogWindow = NULL;
- }
- DebugWindowDialog* CDebugWindowApp::GetDialogWindow(void)
- {
- return m_DialogWindow;
- }
- void CDebugWindowApp::SetDialogWindow(DebugWindowDialog* pWnd)
- {
- m_DialogWindow = pWnd;
- }
- CDebugWindowApp::~CDebugWindowApp()
- {
- }
- /////////////////////////////////////////////////////////////////////////////
- // The one and only CDebugWindowApp object
- CDebugWindowApp theApp;
- void __declspec(dllexport) CreateParticleSystemDialog(void)
- {
- try {
- AFX_MANAGE_STATE(AfxGetStaticModuleState( ));
- DebugWindowDialog* tmpWnd;
- tmpWnd = new DebugWindowDialog;
- tmpWnd->Create(DebugWindowDialog::IDD, NULL);
-
- tmpWnd->SetWindowPos(NULL, 0, 0, 0, 0, SWP_NOSIZE | SWP_NOZORDER);
- tmpWnd->InitPanel();
- tmpWnd->ShowWindow(SW_SHOW);
- if (tmpWnd->GetMainWndHWND()) {
- SetFocus(tmpWnd->GetMainWndHWND());
- }
-
- theApp.SetDialogWindow(tmpWnd);
- } catch (...) { }
- }
- void __declspec(dllexport) DestroyParticleSystemDialog(void)
- {
- try {
- AFX_MANAGE_STATE(AfxGetStaticModuleState( ));
- DebugWindowDialog* tmpWnd = theApp.GetDialogWindow();
-
- if (tmpWnd) {
- tmpWnd->DestroyWindow();
- delete tmpWnd;
- theApp.SetDialogWindow(NULL);
- }
- } catch (...) { }
- }
- void __declspec(dllexport) RemoveAllParticleSystems(void)
- {
- try {
- AFX_MANAGE_STATE(AfxGetStaticModuleState( ));
- DebugWindowDialog* tmpWnd = theApp.GetDialogWindow();
-
- if (tmpWnd) {
- tmpWnd->clearAllParticleSystems();
- }
- } catch (...) { }
- }
- void __declspec(dllexport) AppendParticleSystem(const char* particleSystemName)
- {
- try{
- AFX_MANAGE_STATE(AfxGetStaticModuleState( ));
- DebugWindowDialog* tmpWnd = theApp.GetDialogWindow();
-
- if (tmpWnd) {
- tmpWnd->addParticleSystem(particleSystemName);
- }
- } catch (...) { }
- }
- void __declspec(dllexport) RemoveAllThingTemplates( void )
- {
- try {
- AFX_MANAGE_STATE(AfxGetStaticModuleState( ));
- DebugWindowDialog* tmpWnd = theApp.GetDialogWindow();
-
- if (tmpWnd) {
- tmpWnd->clearAllThingTemplates();
- }
- } catch (...) { }
- }
- void __declspec(dllexport) AppendThingTemplate( const char* thingTemplateName )
- {
- try {
- AFX_MANAGE_STATE(AfxGetStaticModuleState( ));
- DebugWindowDialog* tmpWnd = theApp.GetDialogWindow();
-
- if (tmpWnd) {
- tmpWnd->addThingTemplate(thingTemplateName);
- }
- } catch (...) { }
- }
- Bool __declspec(dllexport) HasUpdatedSelectedParticleSystem( void )
- {
- try {
- AFX_MANAGE_STATE(AfxGetStaticModuleState( ));
- DebugWindowDialog* tmpWnd = theApp.GetDialogWindow();
-
- if (tmpWnd) {
- return tmpWnd->hasSelectionChanged();
- }
- } catch (...) { }
- return false;
- }
- void __declspec(dllexport) GetSelectedParticleSystemName( char *bufferToCopyInto )
- {
- try {
- AFX_MANAGE_STATE(AfxGetStaticModuleState( ));
- DebugWindowDialog* tmpWnd = theApp.GetDialogWindow();
-
- if (tmpWnd) {
- tmpWnd->getSelectedSystemName(bufferToCopyInto);
- }
- } catch (...) { }
- }
- void __declspec(dllexport) UpdateCurrentParticleCap( int currentParticleCap )
- {
- try {
- AFX_MANAGE_STATE(AfxGetStaticModuleState( ));
- DebugWindowDialog* tmpWnd = theApp.GetDialogWindow();
-
- if (tmpWnd) {
- tmpWnd->updateCurrentParticleCap(currentParticleCap);
- }
- } catch (...) { }
- }
- void __declspec(dllexport) UpdateCurrentNumParticles( int currentParticleCount )
- {
- try {
- AFX_MANAGE_STATE(AfxGetStaticModuleState( ));
- DebugWindowDialog* tmpWnd = theApp.GetDialogWindow();
-
- if (tmpWnd) {
- tmpWnd->updateCurrentNumParticles(currentParticleCount);
- }
- } catch (...) { }
- }
- int __declspec(dllexport) GetNewParticleCap( void )
- {
- try {
- AFX_MANAGE_STATE(AfxGetStaticModuleState( ));
- DebugWindowDialog* tmpWnd = theApp.GetDialogWindow();
-
- if (tmpWnd) {
- return tmpWnd->getNewParticleCap();
- }
- } catch (...) { }
- return -1;
- }
- void __declspec(dllexport) GetSelectedParticleAsciiStringParm( int parmNum, char *bufferToCopyInto, ParticleSystemTemplate **whichTemplate)
- {
- try {
- AFX_MANAGE_STATE(AfxGetStaticModuleState( ));
- DebugWindowDialog* tmpWnd = theApp.GetDialogWindow();
-
- if (tmpWnd) {
- tmpWnd->getSelectedParticleAsciiStringParm(parmNum, bufferToCopyInto);
- if (whichTemplate) {
- (*whichTemplate) = tmpWnd->getCurrentParticleSystem();
- }
- }
- } catch (...) { }
- }
- void __declspec(dllexport) UpdateParticleAsciiStringParm( int parmNum, const char *bufferToCopyFrom, ParticleSystemTemplate **whichTemplate)
- {
- try {
- AFX_MANAGE_STATE(AfxGetStaticModuleState( ));
- DebugWindowDialog* tmpWnd = theApp.GetDialogWindow();
-
- if (tmpWnd) {
- tmpWnd->updateParticleAsciiStringParm(parmNum, bufferToCopyFrom);
- if (whichTemplate) {
- (*whichTemplate) = tmpWnd->getCurrentParticleSystem();
- }
- }
- } catch (...) { }
- }
- void __declspec(dllexport) UpdateCurrentParticleSystem( ParticleSystemTemplate *particleTemplate)
- {
- try {
- AFX_MANAGE_STATE(AfxGetStaticModuleState( ));
- DebugWindowDialog* tmpWnd = theApp.GetDialogWindow();
-
- if (tmpWnd) {
- tmpWnd->updateCurrentParticleSystem(particleTemplate);
- }
- } catch (...) { }
- }
- void __declspec(dllexport) UpdateSystemUseParameters( ParticleSystemTemplate *particleTemplate)
- {
- try {
- AFX_MANAGE_STATE(AfxGetStaticModuleState( ));
- DebugWindowDialog* tmpWnd = theApp.GetDialogWindow();
-
- if (tmpWnd) {
- tmpWnd->updateSystemUseParameters(particleTemplate);
- }
- } catch(...) { }
- }
- Bool __declspec(dllexport) ShouldWriteINI( void )
- {
- try {
- AFX_MANAGE_STATE(AfxGetStaticModuleState( ));
- DebugWindowDialog* tmpWnd = theApp.GetDialogWindow();
-
- if (tmpWnd) {
- return tmpWnd->shouldWriteINI();
- }
- } catch (...) { }
- return false;
- }
- Bool __declspec(dllexport) HasRequestedReload( void )
- {
- try {
- AFX_MANAGE_STATE(AfxGetStaticModuleState( ));
- DebugWindowDialog* tmpWnd = theApp.GetDialogWindow();
-
- if (tmpWnd) {
- return tmpWnd->hasRequestedReload();
- }
- } catch (...) { }
- return false;
- }
- Bool __declspec(dllexport) ShouldBusyWait( void )
- {
- try {
- AFX_MANAGE_STATE(AfxGetStaticModuleState( ));
- DebugWindowDialog* tmpWnd = theApp.GetDialogWindow();
-
- if (tmpWnd) {
- return tmpWnd->shouldBusyWait();
- }
- } catch (...) { }
- return false;
- }
- Bool __declspec(dllexport) ShouldUpdateParticleCap( void )
- {
- try {
- AFX_MANAGE_STATE(AfxGetStaticModuleState( ));
- DebugWindowDialog* tmpWnd = theApp.GetDialogWindow();
-
- if (tmpWnd) {
- return tmpWnd->shouldUpdateParticleCap();
- }
- } catch (...) { }
- return false;
- }
- Bool __declspec(dllexport) ShouldReloadTextures( void )
- {
- try {
- AFX_MANAGE_STATE(AfxGetStaticModuleState( ));
- DebugWindowDialog* tmpWnd = theApp.GetDialogWindow();
-
- if (tmpWnd) {
- return tmpWnd->shouldReloadTextures();
- }
- } catch (...) { }
- return false;
- }
- Bool __declspec(dllexport) HasRequestedKillAllSystems( void )
- {
- try {
- AFX_MANAGE_STATE(AfxGetStaticModuleState( ));
- DebugWindowDialog* tmpWnd = theApp.GetDialogWindow();
-
- if (tmpWnd) {
- return tmpWnd->shouldKillAllParticleSystems();
- }
- } catch (...) { }
- return false;
- }
- int __declspec(dllexport) NextParticleEditorBehavior( void )
- {
- try {
- if (HasUpdatedSelectedParticleSystem()) {
- return PEB_UpdateCurrentSystem;
- }
- if (ShouldWriteINI()) {
- return PEB_SaveAllSystems;
- }
- if (HasRequestedReload()) {
- return PEB_ReloadCurrentSystem;
- }
- if (ShouldBusyWait()) {
- return PEB_BusyWait;
- }
-
- if (ShouldUpdateParticleCap()) {
- return PEB_SetParticleCap;
- }
- if (ShouldReloadTextures()) {
- return PEB_ReloadTextures;
- }
- if (HasRequestedKillAllSystems()) {
- return PEB_KillAllSystems;
- }
- return PEB_Continue;
- } catch (...) { }
- return PEB_Error;
- }
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