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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : G *
- * *
- * $Archive:: /Commando/Code/Tools/max2w3d/AppData.cpp $*
- * *
- * $Author:: Greg_h $*
- * *
- * $Modtime:: 9/26/00 4:24p $*
- * *
- * $Revision:: 4 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- /*
- ** AppData.cpp - Implementation of some Westwood
- ** extensions to the MAXScript language.
- */
- #include <MaxScrpt.h> // Main MAXScript header
- #include <MaxObj.h> // MAX* Wrapper objects
- #include <Strings.h> // MAX String class
- #include <definsfn.h> // def_* functions to create static function headers
- #include "w3dutil.h" // W3DAppData*Struct accessor functions!
- #include "w3ddesc.h"
- /*
- ** Let MAXScript know we're implementing new built-in functions.
- */
- def_visible_primitive(copy_app_data, "wwCopyAppData");
- def_visible_primitive(set_origin_app_data, "wwSetOriginAppData");
- def_visible_primitive(get_hierarchy_file, "wwGetHierarchyFile");
- /*
- **
- ** MAXScript Function:
- ** wwCopyAppData - Usage: wwCopyAppData to_node from_node
- **
- ** Copies all AppData associated with from_node to to_node.
- ** This is needed for W3D flags such as Export Geometry
- ** and Export Transform to get passed on to their
- ** instances/copies/references.
- */
- Value * copy_app_data_cf (Value **arg_list, int count)
- {
- // Verify the number and type of the arguments.
- check_arg_count("wwCopyAppData", 2, count);
- type_check(arg_list[0], MAXNode, "Target INode");
- type_check(arg_list[1], MAXNode, "Source INode");
- // Get the INode pointers that were passed in.
- INode *dest_node = arg_list[0]->to_node();
- INode *src_node = arg_list[1]->to_node();
- /*
- ** Copy W3DAppData0Struct
- */
- W3DAppData0Struct *app_data_0 = GetW3DAppData0(src_node);
- if (app_data_0 != NULL) {
- // App Data 0 is now obsolete, not fatal if we don't find one
- W3DAppData0Struct *copy_data_0 = new W3DAppData0Struct;
- if (copy_data_0 == NULL)
- throw RuntimeError("Out of memory.");
- // Copy the app data and give it to the target node.
- *copy_data_0 = *app_data_0;
- dest_node->AddAppDataChunk(W3DUtilityClassID, UTILITY_CLASS_ID, W3D_APPDATA_0,
- sizeof(W3DAppData0Struct), copy_data_0);
- }
- /*
- ** Copy W3DAppData1Struct
- */
- W3DAppData1Struct *app_data_1 = GetW3DAppData1(src_node);
- if (app_data_1 == NULL)
- throw RuntimeError("Unable to retrieve W3DAppData1Struct from object: ", arg_list[1]);
- W3DAppData1Struct *copy_data_1 = new W3DAppData1Struct;
- if (copy_data_1 == NULL)
- throw RuntimeError("Out of memory.");
- // Copy the app data and give it to the target node.
- *copy_data_1 = *app_data_1;
- dest_node->AddAppDataChunk(W3DUtilityClassID, UTILITY_CLASS_ID, W3D_APPDATA_1,
- sizeof(W3DAppData1Struct), copy_data_1);
- /*
- ** Copy W3DAppData2Struct
- */
- W3DAppData2Struct *app_data_2 = GetW3DAppData2(src_node);
- if (app_data_2 == NULL)
- throw RuntimeError("Unable to retrieve W3DAppData1Struct from object: ", arg_list[1]);
- W3DAppData2Struct *copy_data_2 = new W3DAppData2Struct;
- if (copy_data_2 == NULL)
- throw RuntimeError("Out of memory.");
- // Copy the app data and give it to the target node.
- *copy_data_2 = *app_data_2;
- dest_node->AddAppDataChunk(W3DUtilityClassID, UTILITY_CLASS_ID, W3D_APPDATA_2,
- sizeof(W3DAppData2Struct), copy_data_2);
- /*
- ** Copy W3DDazzleAppDataStruct if one is present.
- */
- W3DDazzleAppDataStruct *dazzle_app_data = GetW3DDazzleAppData(src_node);
- if (dazzle_app_data != NULL) {
- W3DDazzleAppDataStruct *copy_dazzle_data = new W3DDazzleAppDataStruct;
- if (copy_dazzle_data == NULL)
- throw RuntimeError("Out of memory.");
- // Copy the app data and give it to the target node.
- *copy_dazzle_data = *dazzle_app_data;
- dest_node->AddAppDataChunk(W3DUtilityClassID, UTILITY_CLASS_ID, W3D_DAZZLE_APPDATA,
- sizeof(W3DDazzleAppDataStruct), copy_dazzle_data);
- }
-
- return &ok;
- }
- /*
- **
- ** MAXScript Function:
- ** wwSetOriginAppData - Usage: wwSetOriginAppData origin_node
- **
- ** Sets the AppData associated with the given node to values
- ** appropriate to an origin. (ie. turn off Export Geometry and
- ** Export Transform)
- */
- Value * set_origin_app_data_cf (Value **arg_list, int count)
- {
- // Check the arguments that were passed to this function.
- check_arg_count("wwSetOriginAppData", 1, count);
- type_check(arg_list[0], MAXNode, "Origin INode");
- // Get the INode that we were given.
- INode *origin = arg_list[0]->to_node();
- // Get the node's W3DAppData2Struct, and modify it accordingly.
- W3DAppData2Struct *data = GetW3DAppData2(origin);
- if (data == NULL)
- throw RuntimeError("Unable to retrieve W3DAppData0Struct from object: ", arg_list[0]);
- // Turn off Export Geometry and Export Hierarchy.
- data->Enable_Export_Geometry(false);
- data->Enable_Export_Transform(false);
- return &ok;
- }
- /*
- **
- ** MAXScript Function:
- ** wwGetHierarchyFile - Usage: wwGetHierarchyFile()
- **
- ** Returns the relative pathname of the file that will be loaded
- ** during W3D export to get the hierarchy tree. If no such file
- ** will be loaded, the return value is the MAXScript undefined.
- **
- */
- Value * get_hierarchy_file_cf (Value **arg_list, int count)
- {
- // Check that we weren't passed any arguments.
- check_arg_count("wwGetHierarchyFile", 0, count);
- // Retrieve the export options from the scene.
- W3dExportOptionsStruct *options = NULL;
- AppDataChunk * appdata = MAXScript_interface->GetScenePointer()->GetAppDataChunk(W3D_EXPORTER_CLASS_ID,SCENE_EXPORT_CLASS_ID,0);
- if (appdata)
- options = (W3dExportOptionsStruct*)(appdata->data);
- // If we didn't get any options, return undefined.
- if (!options)
- return &undefined;
- // Return the relative path to the htree file if it's available.
- // Otherwise, return the absolute path.
- one_typed_value_local(String* htree_file);
- if (options->RelativeHierarchyFilename[0] != 0)
- vl.htree_file = new String(options->RelativeHierarchyFilename);
- else if (options->HierarchyFilename[0] != 0)
- vl.htree_file = new String(options->HierarchyFilename);
- else
- {
- // Neither filename is available, return undefined.
- pop_value_locals();
- return &undefined;
- }
- return_value(vl.htree_file);
- }
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