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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Max2W3D *
- * *
- * $Archive:: /Commando/Code/Tools/max2w3d/LightGlareSave.cpp $*
- * *
- * Original Author:: Greg Hjelstrom *
- * *
- * $Author:: Greg_h $*
- * *
- * $Modtime:: 8/06/00 11:21a $*
- * *
- * $Revision:: 2 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "LightGlareSave.h"
- #include "w3d_file.h"
- #include "util.h"
- #include "w3dappdata.h"
- #include "errclass.h"
- LightGlareSaveClass::LightGlareSaveClass
- (
- char * mesh_name,
- char * container_name,
- INode * inode,
- Matrix3 & exportspace,
- TimeValue curtime,
- Progress_Meter_Class & meter
- )
- {
- //////////////////////////////////////////////////////////////////////
- // Init the glare info
- //////////////////////////////////////////////////////////////////////
- memset(&GlareData,0,sizeof(GlareData));
- //////////////////////////////////////////////////////////////////////
- // Get the position of the pivot point relative to the given
- // export coordinate system.
- //////////////////////////////////////////////////////////////////////
-
- // Transform the mesh into the desired coordinate system
- Matrix3 node_matrix = inode->GetObjectTM(curtime);
- Matrix3 offset_matrix = node_matrix * Inverse(exportspace);
- GlareData.Position.X = offset_matrix.GetTrans().x;
- GlareData.Position.Y = offset_matrix.GetTrans().y;
- GlareData.Position.Z = offset_matrix.GetTrans().z;
- }
- int LightGlareSaveClass::Write_To_File(ChunkSaveClass & csave)
- {
- csave.Begin_Chunk(W3D_CHUNK_LIGHTGLARE);
- csave.Begin_Chunk(W3D_CHUNK_LIGHTGLARE_INFO);
- csave.Write(&GlareData,sizeof(GlareData));
- csave.End_Chunk();
- csave.End_Chunk();
- return 0;
- }
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