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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando / G 3D engine *
- * *
- * File Name : MeshDeformData.cpp *
- * *
- * Programmer : Patrick Smith *
- * *
- * Start Date : 06/07/99 *
- * *
- * Last Update :
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef __MESH_DEFORM_SAVE_DEFS_H
- #define __MESH_DEFORM_SAVE_DEFS_H
- #include <Max.h>
- ///////////////////////////////////////////////////////////////////////////
- //
- // Constants
- //
- ///////////////////////////////////////////////////////////////////////////
- typedef enum
- {
- DEFORM_CHUNK_INFO = 0x000000001,
- DEFORM_CHUNK_SET_INFO,
- DEFORM_CHUNK_KEYFRAME_INFO,
- DEFORM_CHUNK_POSITION_DATA,
- DEFORM_CHUNK_POSITION_VERTS,
- DEFORM_CHUNK_COLOR_DATA,
- DEFORM_CHUNK_COLOR_VERTS
- } DEFORM_CHUNK_IDS;
- ///////////////////////////////////////////////////////////////////////////
- //
- // Structures
- //
- ///////////////////////////////////////////////////////////////////////////
- //
- // Deform information. Each mesh can have sets of keyframes of
- // deform info associated with it.
- //
- struct DeformChunk
- {
- uint32 SetCount;
- uint32 reserved[4];
- };
- //
- // Deform set information. Each set is made up of a series
- // of keyframes.
- //
- struct DeformChunkSetInfo
- {
- uint32 KeyframeCount;
- uint32 flags;
- uint32 NumVerticies;
- uint32 NumVertexColors;
- uint32 reserved[2];
- };
- #define DEFORM_SET_MANUAL_DEFORM 0x00000001 // set is isn't applied during sphere or point tests.
- //
- // Deform keyframe information. Each keyframe is made up of
- // a set of per-vert deform data.
- //
- struct DeformChunkKeyframeInfo
- {
- float32 DeformPercent;
- uint32 VertexCount;
- uint32 ColorCount;
- uint32 reserved[2];
- };
- //
- // Deform data. Contains deform information about a vertex
- // in the mesh.
- //
- struct DeformDataChunk
- {
- uint32 VertexIndex;
- uint32 ColorIndex;
- Point3 Value;
- uint32 reserved[2];
- };
- #endif //__MESH_DEFORM_SAVE_DEFS_H
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