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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project name : Buccaneer Bay *
- * *
- * File name : PS2GameMtl.cpp *
- * *
- * Programmer : Mike Lytle *
- * *
- * Start date : 10/12/1999 *
- * *
- * Last update : 10/12/1999 *
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "gamemtl.h"
- #include <Max.h>
- #include <gport.h>
- #include <hsv.h>
- #include "dllmain.h"
- #include "resource.h"
- #include "util.h"
- /*****************************************************************
- *
- * PS2 GameMtl Class Descriptor
- *
- *****************************************************************/
- Class_ID PS2GameMaterialClassID(0x2ed62ad7, 0x50571dfd);
- // This adds W3D PS2 choice to the Max material selector.
- class PS2GameMaterialClassDesc:public ClassDesc {
- public:
- int IsPublic() { return 1; }
- void * Create(BOOL loading)
- {
- GameMtl *mtl = new GameMtl(loading);
- mtl->Set_Shader_Type(GameMtl::STE_PS2_SHADER);
- return ((void*)mtl);
- }
- const TCHAR * ClassName() { return Get_String(IDS_PS2_GAMEMTL); }
- SClass_ID SuperClassID() { return MATERIAL_CLASS_ID; }
- Class_ID ClassID() { return PS2GameMaterialClassID; }
- const TCHAR* Category() { return _T(""); }
- };
- static PS2GameMaterialClassDesc _PS2GameMaterialCD;
- ClassDesc * Get_PS2_Game_Material_Desc() { return &_PS2GameMaterialCD; }
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