| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123 |
- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : G *
- * *
- * $Archive:: /Commando/Code/Tools/max2w3d/SceneSetup.cpp $*
- * *
- * $Author:: Andre_a $*
- * *
- * $Modtime:: 10/15/99 3:33p $*
- * *
- * $Revision:: 2 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * wwSceneSetup -- Allows the user to select how many LOD and damage models to create. *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- /*
- ** SceneSetup.cpp - Implements the "wwSceneSetup" MAXScript function to
- ** present a nice dialog to the user for getting a number of parameters
- ** that will governs the number, placement, and type of LOD and Damage
- ** models created in the scene.
- */
- #include "SceneSetupDlg.h"
- #undef STRICT
- #include <MaxScrpt.h>
- #include <Numbers.h>
- #include <Arrays.h>
- #include <definsfn.h>
- /*
- ** Let MAXScript know we're implementing new built-in functions.
- */
- def_visible_primitive(scene_setup, "wwSceneSetup");
- /***********************************************************************************************
- * scene_setup_cf - MAXScript function wwSceneSetup *
- * *
- * wwSceneSetup - Usage: wwSceneSetup arg_array *
- * *
- * INPUT: *
- * The contents of the given array is assumed to be as follows: *
- * lod_count (int) - the number of LOD models that will be created *
- * lod_offset (float) - X offset to move the LODs by *
- * lod_clone (int) - 1==copy 2==instance 3==reference *
- * damage_count (int) - the number of damage models that will be created *
- * damage_offset (float) - Y offset to move the LODs by *
- * damage_clone (int) - 1==copy 2==instance 3==reference *
- * *
- * OUTPUT: *
- * The function returns an array of the new values the user selected in the same format as *
- * above.
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 9/27/1999 AJA : Created. *
- *=============================================================================================*/
- Value * scene_setup_cf (Value **arg_list, int count)
- {
- // We don't want any arguments for this function.
- check_arg_count("wwSceneSetup", 1, count);
- type_check(arg_list[0], Array, "Parameter array");
- SceneSetupDlg dlg(MAXScript_interface);
- one_typed_value_local(Array* result);
- // Read the initial values out of the array.
- Array *args = (Array*)(arg_list[0]);
- dlg.m_LodCount = (args->get(1))->to_int();
- dlg.m_LodOffset = (args->get(2))->to_float();
- dlg.m_LodProc = (args->get(3))->to_int();
- dlg.m_DamageCount = (args->get(4))->to_int();
- dlg.m_DamageOffset = (args->get(5))->to_float();
- dlg.m_DamageProc = (args->get(6))->to_int();
- // Display the dialog
- if (dlg.DoModal() == IDCANCEL)
- {
- pop_value_locals();
- return &undefined;
- }
- // Stuff the values the user chose into the array we'll return.
- vl.result = new Array(6);
- vl.result->append(Integer::intern(dlg.m_LodCount));
- vl.result->append(Float::intern(dlg.m_LodOffset));
- vl.result->append(Integer::intern(dlg.m_LodProc));
- vl.result->append(Integer::intern(dlg.m_DamageCount));
- vl.result->append(Float::intern(dlg.m_DamageOffset));
- vl.result->append(Integer::intern(dlg.m_DamageProc));
- // Return the array of new values.
- return_value(vl.result);
- }
|