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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Max2W3D *
- * *
- * $Archive:: /Commando/Code/Tools/max2w3d/dazzlesave.cpp $*
- * *
- * Original Author:: Greg Hjelstrom *
- * *
- * $Author:: Greg_h $*
- * *
- * $Modtime:: 9/21/00 4:14p $*
- * *
- * $Revision:: 1 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "dazzlesave.h"
- #include "w3d_file.h"
- #include "util.h"
- #include "w3dappdata.h"
- #include "errclass.h"
- DazzleSaveClass::DazzleSaveClass
- (
- char * mesh_name,
- char * container_name,
- INode * inode,
- Matrix3 & exportspace,
- TimeValue curtime,
- Progress_Meter_Class & meter
- )
- {
- assert(mesh_name != NULL);
- assert(container_name != NULL);
- /*
- ** Set up the render object name
- */
- memset(&W3DName,0,sizeof(W3DName));
- if ((container_name != NULL) && (strlen(container_name) > 0)) {
- strcpy(W3DName,container_name);
- strcat(W3DName,".");
- }
- strcat(W3DName,mesh_name);
- /*
- ** Dig the dazzle-type out of the appropriate App-Data chunk on
- ** the INode.
- */
- W3DDazzleAppDataStruct * dazzle_data = W3DDazzleAppDataStruct::Get_App_Data(inode);
- strncpy(DazzleType,dazzle_data->DazzleType,sizeof(DazzleType));
- }
- int DazzleSaveClass::Write_To_File(ChunkSaveClass & csave)
- {
- csave.Begin_Chunk(W3D_CHUNK_DAZZLE);
- csave.Begin_Chunk(W3D_CHUNK_DAZZLE_NAME);
- csave.Write(W3DName,strlen(W3DName) + 1);
- csave.End_Chunk();
- csave.Begin_Chunk(W3D_CHUNK_DAZZLE_TYPENAME);
- csave.Write(DazzleType,strlen(DazzleType) + 1);
- csave.End_Chunk();
-
- csave.End_Chunk();
- return 0;
- }
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