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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /* $Header: /Commando/Code/Tools/max2w3d/dllmain.cpp 8 7/24/01 5:11p Moumine_ballo $ */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando / G *
- * *
- * File Name : DLLMAIN.CPP *
- * *
- * Programmer : Greg Hjelstrom *
- * *
- * Start Date : 06/09/97 *
- * *
- * Last Update : June 9, 1997 [GH] *
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * DllMain -- Entry point for the dll *
- * LibDescription -- Returns description of this library *
- * LibNumberClasses -- Returns number of classes in this library *
- * LibClassDesc -- Returns a ClassDesc for the specified class *
- * LibVersion -- Returns the version number of this library *
- * GetString -- Gets a string out of the resources *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include <stdio.h>
- #include <Max.h>
- #include "dllmain.h"
- #include "w3ddesc.h"
- #include "w3dexp.h"
- #include "w3dutil.h"
- #include "skin.h"
- #include "gamemtl.h"
- #include "gamemaps.h"
- #include "MeshDeform.H"
- #include "AlphaModifier.h"
- #include "gridsnapmodifier.h"
- #include "resource.h"
- #define DLLEXPORT __declspec(dllexport)
- /*****************************************************************************
- * Globals
- *****************************************************************************/
- HINSTANCE AppInstance = NULL;
- static int ControlsInit = FALSE;
- static W3dClassDesc W3d_Export_Class_Descriptor;
- /***********************************************************************************************
- * DllMain -- Entry point for the dll *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 06/09/1997 GH : Created. *
- *=============================================================================================*/
- BOOL WINAPI DllMain(HINSTANCE hinstDLL,ULONG /*fdwReason*/,LPVOID /*lpvReserved*/)
- {
- AppInstance = hinstDLL;
- if ( !ControlsInit )
- {
- ControlsInit = TRUE;
- InitCustomControls(AppInstance);
- InitCommonControls();
- }
- return TRUE;
- }
- /***********************************************************************************************
- * LibDescription -- Returns description of this library *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 06/09/1997 GH : Created. *
- *=============================================================================================*/
- DLLEXPORT const TCHAR * LibDescription()
- {
- return Get_String(IDS_LIB_DESCRIPTION);
- }
- /***********************************************************************************************
- * LibNumberClasses -- Returns number of classes in this library *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 06/09/1997 GH : Created. *
- *=============================================================================================*/
- DLLEXPORT int LibNumberClasses()
- {
- return 9; //Moumine 7/24/2001 4:38:27 PM was 10. Removed Mesh_Deformation(#6)
- }
- /***********************************************************************************************
- * LibClassDesc -- Returns a ClassDesc for the specified class *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 06/09/1997 GH : Created. *
- *=============================================================================================*/
- DLLEXPORT ClassDesc * LibClassDesc(int i)
- {
- switch(i)
- {
- case 0: return & W3d_Export_Class_Descriptor; break;
- case 1: return Get_W3D_Utility_Desc(); break;
- case 2: return Get_Skin_Obj_Desc(); break;
- case 3: return Get_Skin_Mod_Desc(); break;
- case 4: return Get_Game_Material_Desc(); break;
- case 5: return Get_Game_Maps_Desc(); break;
- case 6: return Get_PS2_Game_Material_Desc(); break;
- case 7: return Get_PS2_Material_Conversion(); break;
- case 8: return Get_Alpha_Desc(); break;
- //case 6: return Get_Mesh_Deform_Desc(); break;
- //Moumine 7/24/2001 4:33:52 PM Removed #6 and shifted up instead of returning NULL
- // NULL causes a crash in "File->Summary info->Plug-in ifo..."
- default: return NULL; break;
- }
- }
- /***********************************************************************************************
- * LibVersion -- Returns the version number of this library *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 06/09/1997 GH : Created. *
- *=============================================================================================*/
- DLLEXPORT ULONG LibVersion()
- {
- return VERSION_3DSMAX;
- }
- /***********************************************************************************************
- * Get_String -- Gets a string out of the resources *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 06/09/1997 GH : Created. *
- *=============================================================================================*/
- TCHAR * Get_String( int id )
- {
- static TCHAR buf[256];
- if (AppInstance)
- return LoadString(AppInstance, id, buf, sizeof(buf)) ? buf : NULL;
- return NULL;
- }
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