max2w3d.dsp 20 KB

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  1. # Microsoft Developer Studio Project File - Name="max2w3d" - Package Owner=<4>
  2. # Microsoft Developer Studio Generated Build File, Format Version 6.00
  3. # ** DO NOT EDIT **
  4. # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
  5. CFG=max2w3d - Win32 Release
  6. !MESSAGE This is not a valid makefile. To build this project using NMAKE,
  7. !MESSAGE use the Export Makefile command and run
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  9. !MESSAGE NMAKE /f "max2w3d.mak".
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  11. !MESSAGE You can specify a configuration when running NMAKE
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  14. !MESSAGE NMAKE /f "max2w3d.mak" CFG="max2w3d - Win32 Release"
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  18. !MESSAGE "max2w3d - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
  19. !MESSAGE "max2w3d - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
  20. !MESSAGE "max2w3d - Win32 Hybrid" (based on "Win32 (x86) Dynamic-Link Library")
  21. !MESSAGE "max2w3d - Win32 Max4Hybrid" (based on "Win32 (x86) Dynamic-Link Library")
  22. !MESSAGE "max2w3d - Win32 Max4Release" (based on "Win32 (x86) Dynamic-Link Library")
  23. !MESSAGE
  24. # Begin Project
  25. # PROP AllowPerConfigDependencies 0
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  28. CPP=cl.exe
  29. MTL=midl.exe
  30. RSC=rc.exe
  31. !IF "$(CFG)" == "max2w3d - Win32 Release"
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  43. # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
  44. # ADD CPP /nologo /MD /W3 /GX /O2 /I "..\Pluglib" /I "D:\3dsmax4\maxsdk\Include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR /YX /FD /c
  45. # ADD BASE MTL /nologo /D "NDEBUG" /win32
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  54. # ADD LINK32 pluglib.lib mesh.lib maxutil.lib maxscrpt.lib bmm.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib shell32.lib comctl32.lib core.lib geom.lib paramblk2.lib /nologo /subsystem:windows /dll /machine:I386 /out:"Run\Max2w3d.dle" /libpath:"..\Pluglib\Release" /libpath:"D:\3dsmax4\maxsdk\lib"
  55. # SUBTRACT LINK32 /debug
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  61. "$(MAXDIR)\Plugins\Westwood\$(TargetName).dle" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  62. Copy $(TargetPath) $(MAXDIR)\Plugins\Westwood\$(TargetName).dle
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  77. # ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\Pluglib" /I "D:\3dsmax4\maxsdk\Include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c
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  87. # ADD LINK32 winspool.lib advapi32.lib ole32.lib oleaut32.lib uuid.lib pluglibd.lib mesh.lib maxutil.lib maxscrpt.lib bmm.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib shell32.lib comctl32.lib core.lib geom.lib paramblk2.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"Run\Max2w3d.dle" /libpath:"..\Pluglib\Debug" /libpath:"D:\3dsmax4\maxsdk\lib"
  88. # Begin Custom Build
  89. TargetPath=.\Run\Max2w3d.dle
  90. TargetName=Max2w3d
  91. InputPath=.\Run\Max2w3d.dle
  92. SOURCE="$(InputPath)"
  93. "$(MAXDIR)\Plugins\Westwood\$(TargetName).dle" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  94. Copy $(TargetPath) $(MAXDIR)\Plugins\Westwood\$(TargetName).dle
  95. # End Custom Build
  96. !ELSEIF "$(CFG)" == "max2w3d - Win32 Hybrid"
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  109. # ADD BASE CPP /nologo /MD /W3 /GX /Z7 /O2 /I "..\pluglib" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR /YX /FD /c
  110. # ADD CPP /nologo /MD /W3 /GX /Z7 /Od /I "..\Pluglib" /I "D:\3dsmax4\maxsdk\Include" /D "WIN32" /D "_WINDOWS" /U "_UNICODE _MBCS" /FR /YX /FD /c
  111. # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  112. # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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  116. # ADD BASE BSC32 /nologo
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  119. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib comctl32.lib core.lib geom.lib mesh.lib util.lib bmm.lib pluglib.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"c:/3dsmax2/plugins/w3d/max2w3d.dle" /libpath:"..\pluglib\lib"
  120. # ADD LINK32 pluglib.lib mesh.lib maxutil.lib maxscrpt.lib bmm.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib shell32.lib comctl32.lib core.lib geom.lib paramblk2.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"Run\Max2w3d.dle" /libpath:"..\Pluglib\Hybrid" /libpath:"D:\3dsmax4\maxsdk\lib"
  121. # SUBTRACT LINK32 /pdb:none
  122. # Begin Custom Build
  123. TargetPath=.\Run\Max2w3d.dle
  124. TargetName=Max2w3d
  125. InputPath=.\Run\Max2w3d.dle
  126. SOURCE="$(InputPath)"
  127. "$(MAXDIR)\Plugins\Westwood\$(TargetName).dle" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  128. Copy $(TargetPath) "$(MAXDIR)\Plugins\Westwood\$(TargetName).dle"
  129. # End Custom Build
  130. !ELSEIF "$(CFG)" == "max2w3d - Win32 Max4Hybrid"
  131. # PROP BASE Use_MFC 0
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  143. # ADD BASE CPP /nologo /MD /W3 /GX /Z7 /Od /I "..\Pluglib" /D "WIN32" /D "_WINDOWS" /U "_UNICODE _MBCS" /FR /YX /FD /c
  144. # ADD CPP /nologo /MD /W3 /GX /Z7 /Od /I "..\Pluglib" /I "D:\3dsmax4\maxsdk\Include" /I "D:\3dsmax4\maxsdk\Include\Maxscrpt" /D "WIN32" /D "_WINDOWS" /D "W3D_MAX4" /U "_UNICODE _MBCS" /FR /YX /FD /c
  145. # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  146. # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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  148. # ADD RSC /l 0x409 /d "NDEBUG"
  149. BSC32=bscmake.exe
  150. # ADD BASE BSC32 /nologo
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  152. LINK32=link.exe
  153. # ADD BASE LINK32 pluglib.lib mesh.lib maxutil.lib maxscrpt.lib bmm.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib shell32.lib comctl32.lib core.lib geom.lib paramblk2.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"Run\Max2w3d.dle" /libpath:"..\Pluglib\Hybrid"
  154. # SUBTRACT BASE LINK32 /pdb:none
  155. # ADD LINK32 pluglib.lib mesh.lib maxutil.lib maxscrpt.lib bmm.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib shell32.lib comctl32.lib core.lib geom.lib paramblk2.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"Run\Max2w3d.dle" /libpath:"..\Pluglib\Hybrid" /libpath:"D:\3dsmax4\maxsdk\lib"
  156. # SUBTRACT LINK32 /pdb:none
  157. # Begin Custom Build
  158. TargetPath=.\Run\Max2w3d.dle
  159. TargetName=Max2w3d
  160. InputPath=.\Run\Max2w3d.dle
  161. SOURCE="$(InputPath)"
  162. "D:\3dsmax4\Plugins\Westwood\$(TargetName).dle" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  163. Copy $(TargetPath) D:\3dsmax4\Plugins\Westwood\$(TargetName).dle
  164. # End Custom Build
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  177. # PROP Target_Dir ""
  178. # ADD BASE CPP /nologo /MD /W3 /GX /O2 /I "..\Pluglib" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR /YX /FD /c
  179. # ADD CPP /nologo /MD /W3 /GX /O2 /I "..\Pluglib" /I "D:\3dsmax4\maxsdk\Include" /I "D:\3dsmax4\maxsdk\Include\Maxscrpt" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "W3D_MAX4" /FR /YX /FD /c
  180. # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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  183. # ADD RSC /l 0x409 /d "NDEBUG"
  184. BSC32=bscmake.exe
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  188. # ADD BASE LINK32 pluglib.lib mesh.lib maxutil.lib maxscrpt.lib bmm.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib shell32.lib comctl32.lib core.lib geom.lib paramblk2.lib /nologo /subsystem:windows /dll /machine:I386 /out:"Run\Max2w3d.dle" /libpath:"..\Pluglib\Release"
  189. # SUBTRACT BASE LINK32 /debug
  190. # ADD LINK32 pluglib.lib mesh.lib maxutil.lib maxscrpt.lib bmm.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib shell32.lib comctl32.lib core.lib geom.lib paramblk2.lib /nologo /subsystem:windows /dll /machine:I386 /out:"Run\Max2w3d.dle" /libpath:"..\Pluglib\Release" /libpath:"D:\3dsmax4\maxsdk\lib"
  191. # SUBTRACT LINK32 /debug
  192. # Begin Custom Build
  193. TargetPath=.\Run\Max2w3d.dle
  194. TargetName=Max2w3d
  195. InputPath=.\Run\Max2w3d.dle
  196. SOURCE="$(InputPath)"
  197. "$(MAXDIR)\Plugins\Westwood\$(TargetName).dle" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  198. Copy $(TargetPath) $(MAXDIR)\Plugins\Westwood\$(TargetName).dle
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  203. # Name "max2w3d - Win32 Debug"
  204. # Name "max2w3d - Win32 Hybrid"
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  338. # Begin Source File
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  344. # Begin Source File
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