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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /* $Header: /Commando/Code/Tools/max2w3d/meshcon.cpp 34 10/27/00 4:12p Greg_h $ */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando / G Math Library *
- * *
- * $Archive:: /Commando/Code/Tools/max2w3d/meshcon.cpp $*
- * *
- * $Author:: Greg_h $*
- * *
- * $Modtime:: 10/27/00 10:39a $*
- * *
- * $Revision:: 34 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * MeshConnectionsClass::MeshConnectionsClass -- Constructor *
- * MeshConnectionsClass::~MeshConnectionsClass -- Destructor *
- * MeshConnectionsClass::Get_Aggregate_Data -- name and bone for the given aggregate *
- * MeshConnectionsClass::Get_Proxy_Data -- name and transform for the specified proxy object *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "meshcon.h"
- #include "util.h"
- #include "SnapPoints.h"
- #include "w3dappdata.h"
- #include "geometryexporttask.h"
- #include "geometryexportcontext.h"
- /***********************************************************************************************
- * MeshConnectionsClass::MeshConnectionsClass -- Constructor *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 10/19/2000 gth : New version which uses the GeometryExportTasks *
- *=============================================================================================*/
- MeshConnectionsClass::MeshConnectionsClass
- (
- DynamicVectorClass<GeometryExportTaskClass *> sub_object_list,
- GeometryExportContextClass & context
- ) :
- CurTime(context.CurTime),
- Origin(context.Origin)
- {
- unsigned int i;
- assert(Origin != NULL);
- /*
- ** Set the name, count the sub-objects and aggregates
- */
- Set_W3D_Name(Name,context.ModelName);
-
- /*
- ** For each sub-object, record the bone it is attached to and its name
- */
- int count = sub_object_list.Count();
- for (i=0; i<count; i++) {
- ConnectionStruct con;
- sub_object_list[i]->Get_Full_Name(con.ObjectName,sizeof(con.ObjectName));
- con.BoneIndex = sub_object_list[i]->Get_Bone_Index();
- con.MeshINode = sub_object_list[i]->Get_Object_Node();
- if (sub_object_list[i]->Is_Aggregate()) {
- Aggregates.Add(con);
- } else if (sub_object_list[i]->Is_Proxy()) {
- ProxyObjects.Add(con);
- } else {
- SubObjects.Add(con);
- }
- }
- }
- /***********************************************************************************************
- * MeshConnectionsClass::~MeshConnectionsClass -- Destructor *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 07/24/1997 GH : Created. *
- *=============================================================================================*/
- MeshConnectionsClass::~MeshConnectionsClass(void)
- {
- }
- /***********************************************************************************************
- * MeshConnectionsClass::Get_Sub_Object_Data -- Returns the name and bone index for a given obj*
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 9/14/1999 AJA : Created. *
- *=============================================================================================*/
- bool MeshConnectionsClass::Get_Sub_Object_Data (int mesh_idx, char **out_name, int *out_boneindex,
- INode **out_inode)
- {
- if (mesh_idx >= SubObjects.Count()) return false;
- if (out_name)
- *out_name = SubObjects[mesh_idx].ObjectName;
- if (out_boneindex)
- *out_boneindex = SubObjects[mesh_idx].BoneIndex;
- if (out_inode)
- *out_inode = SubObjects[mesh_idx].MeshINode;
- return true;
- }
- /***********************************************************************************************
- * MeshConnectionsClass::Get_Aggregate_Data -- name and bone for the given aggregate *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 10/25/2000 gth : Created. *
- *=============================================================================================*/
- bool MeshConnectionsClass::Get_Aggregate_Data(int mesh_idx, char **out_name, int *out_boneindex,
- INode **out_inode)
- {
- if (mesh_idx >= Aggregates.Count()) return false;
- if (out_name)
- *out_name = Aggregates[mesh_idx].ObjectName;
- if (out_boneindex)
- *out_boneindex = Aggregates[mesh_idx].BoneIndex;
- if (out_inode)
- *out_inode = Aggregates[mesh_idx].MeshINode;
- return true;
- }
- /***********************************************************************************************
- * MeshConnectionsClass::Get_Proxy_Data -- name and transform for the specified proxy object *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 10/26/2000 gth : Created. *
- *=============================================================================================*/
- bool MeshConnectionsClass::Get_Proxy_Data(int index, char **out_name, int *out_boneindex,
- INode **out_inode)
- {
- if (index >= ProxyObjects.Count()) return false;
- if (out_name)
- *out_name = ProxyObjects[index].ObjectName;
- if (out_boneindex)
- *out_boneindex = ProxyObjects[index].BoneIndex;
- if (out_inode)
- *out_inode = ProxyObjects[index].MeshINode;
- return true;
- }
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