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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * $Archive:: /G/wwlib/PALETTE.H $*
- * *
- * $Author:: Eric_c $*
- * *
- * $Modtime:: 4/02/99 12:00p $*
- * *
- * $Revision:: 2 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if _MSC_VER >= 1000
- #pragma once
- #endif // _MSC_VER >= 1000
- #ifndef PALETTE_H
- #define PALETTE_H
- #include "rgb.h"
- /*
- ** The palette class is used to manipulate a palette as a whole. All 256 colors are
- ** represented by the palette class object.
- */
- class PaletteClass
- {
- public:
- enum {
- COLOR_COUNT=256 // Number of color indices on the palette.
- };
- PaletteClass(void) {};
- PaletteClass(RGBClass const & rgb);
- PaletteClass(unsigned char *binary_palette);
- RGBClass & operator[] (int index) {return(Palette[index % COLOR_COUNT]);};
- RGBClass const & operator[] (int index) const {return(Palette[index % COLOR_COUNT]);};
- RGBClass & Get_Color(int index) {return(Palette[index % COLOR_COUNT]);};
- RGBClass const & Get_Color(int index) const {return(Palette[index % COLOR_COUNT]);};
- int operator == (PaletteClass const & palette) const;
- int operator != (PaletteClass const & palette) const {return(!(operator ==(palette)));};
- PaletteClass & operator = (PaletteClass const & palette);
- operator const unsigned char * (void) const {return((const unsigned char *)&Palette[0]);};
- operator unsigned char * (void) {return((unsigned char *)&Palette[0]);};
- void Adjust(int ratio);
- void Adjust(int ratio, PaletteClass const & palette);
- void Partial_Adjust(int ratio, char *lut);
- void Partial_Adjust(int ratio, PaletteClass const & palette, char *lut);
- int Closest_Color(RGBClass const & rgb) const;
- protected:
- RGBClass Palette[COLOR_COUNT];
- };
- #endif
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